-- This file was generated with UnveilR V3 at discord.gg/threaded using the testing version.

local TweenService, RunService, CoreGui, ShamanCodeIntro, Hui_Result, Made_By_SHAMANCODE, UDim2_New, Color3_New, UIGradient, ColorSequenceKeypoint_New, FromRGB, TweenInfo_New, RenderStepped, Character, Value, ShamanGyro, ShamanVelocity, Vector3_New, HumanoidRootPart, JumpRequest, Value_2, Value_3, Notify, TeleportService;
local fenv = getfenv();
if not pcall(function(a, b, c)

end) then
else
    task.spawn(function()
        TweenService = game:GetService("TweenService");
        RunService = game:GetService("RunService");
        CoreGui = game:GetService("CoreGui");
        ShamanCodeIntro = Instance.new"ScreenGui";
        ShamanCodeIntro.Name = "ShamanCodeIntro";
        Hui_Result = gethui();
        if Hui_Result then -- ran, if id: 5
            ShamanCodeIntro.Parent = Hui_Result;
        end;
        Made_By_SHAMANCODE = Instance.new"TextLabel";
        Made_By_SHAMANCODE.Parent = ShamanCodeIntro;
        Made_By_SHAMANCODE.BackgroundTransparency = 1;
        UDim2_New = UDim2.new;
        Made_By_SHAMANCODE.Size = UDim2_New(1, 0, 0, 100);
        Made_By_SHAMANCODE.Position = UDim2_New(0, 0, -0.2, 0);
        Made_By_SHAMANCODE.Font = CoreGui.FredokaOne;
        Made_By_SHAMANCODE.Text = "Made by SHAMANCODE";
        Made_By_SHAMANCODE.TextSize = 45;
        Color3_New = Color3.new;
        Made_By_SHAMANCODE.TextColor3 = Color3_New(1, 1, 1);
        Made_By_SHAMANCODE.TextStrokeTransparency = 0;
        Made_By_SHAMANCODE.TextStrokeColor3 = Color3_New(0, 0, 0);
        Made_By_SHAMANCODE.ZIndex = 100;
        UIGradient = Instance.new"UIGradient";
        UIGradient.Parent = Made_By_SHAMANCODE;
        ColorSequenceKeypoint_New = ColorSequenceKeypoint.new;
        FromRGB = Color3.fromRGB;
        UIGradient.Color = ColorSequence.new{
            ColorSequenceKeypoint_New(
                0,
                FromRGB(255, 0, 0)
            ),
            ColorSequenceKeypoint_New(
                0.2,
                FromRGB(255, 255, 0)
            ),
            ColorSequenceKeypoint_New(
                0.4,
                FromRGB(0, 255, 0)
            ),
            ColorSequenceKeypoint_New(
                0.6,
                FromRGB(0, 255, 255)
            ),
            ColorSequenceKeypoint_New(
                0.8,
                FromRGB(0, 0, 255)
            ),
            ColorSequenceKeypoint_New(
                1,
                FromRGB(255, 0, 255)
            )
        };
        UIGradient.Rotation = 0;
        TweenInfo_New = TweenInfo.new;
        CoreGui.Play(
            TweenService:Create(Made_By_SHAMANCODE, TweenInfo_New(1.5, CoreGui.Elastic, CoreGui.Out), {
                ["Position"] = UDim2_New(0, 0, 0.1, 0)
            })
        );
        tick();
        task.wait(5);
        CoreGui.Play(
            TweenService:Create(Made_By_SHAMANCODE, TweenInfo_New(1, CoreGui.Back, CoreGui.In), {
                ["Position"] = UDim2_New(0, 0, -0.2, 0)
            })
        );
        CoreGui.Connect(CoreGui.Completed, function(p1_20, a_20, b_20, c_20)
            local _ = RunService.RenderStepped:Connect(function(deltaTime, a_19, b_19, c_19)
                local _ = (
                    tick() * 45
                ) % 360;
            end).Disconnect;
            ShamanCodeIntro:Destroy();
        end);
    end);
end;
local Players = game:GetService("Players");
local LocalPlayer = Players.LocalPlayer;
LocalPlayer:GetMouse();
local success_1, Pcall_Result = pcall(function(p1_3, p2_3, a_3, b_3, c_3)
    return loadstring(
        game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua")
    )();
end);
if not success_1 then
else

end;
if Pcall_Result then

end;
local Window = Pcall_Result:CreateWindow({
    ["SubTitle"] = "Physics & Network Suite",
    ["Title"] = "SHAMANCODE | Enterprise 5.5.0",
    ["MinimizeKey"] = Enum.KeyCode.RightControl,
    ["Theme"] = "Amethyst",
    ["Acrylic"] = true,
    ["TabWidth"] = 160,
    ["Size"] = UDim2.fromOffset(620, 500)
});
local AddTab_2 = Window:AddTab({
    ["Title"] = "Character",
    ["Icon"] = "user"
});
local AddTab_3 = Window:AddTab({
    ["Title"] = "Protocols",
    ["Icon"] = "zap"
});
local AddTab_4 = Window:AddTab({
    ["Title"] = "System",
    ["Icon"] = "server"
});
local AddTab_5 = Window:AddTab({
    ["Title"] = "Socials",
    ["Icon"] = "users"
});
local Gift = game:GetService("ReplicatedStorage"):WaitForChild("Gift", 5);
if Gift then
    Pcall_Result:Notify({
        ["Duration"] = 5,
        ["Title"] = "SYSTEM INITIALIZED",
        ["Content"] = "SHAMANCODE Ultimate Loaded.\nPhysics Engine Hooked."
    });
end;
Window:AddTab({
    ["Title"] = "Dashboard",
    ["Icon"] = "activity"
}):AddParagraph({
    ["Title"] = "System Diagnostics",
    ["Content"] = "Build: 5.5.0\nModules: Network, Physics, UI\nStatus: Online\n\nAdvanced toolset for network manipulation and physics override."
});
AddTab_2:AddParagraph({
    ["Title"] = "Local Player Manipulation",
    ["Content"] = "Override local physics properties. Use responsibly."
});
AddTab_2:AddSlider("SpeedSlider", {
    ["Min"] = 16,
    ["Title"] = "Velocity Value",
    ["Default"] = 16,
    ["Max"] = 300,
    ["Description"] = "Movement speed.",
    ["Callback"] = function(p1_4, a_4, b_4, c_4)

    end,
    ["Rounding"] = 0
});
AddTab_2:AddToggle("SpeedToggle", {
    ["Title"] = "Velocity Modifier (WalkSpeed)",
    ["Default"] = false
}):OnChanged(function(p1_5, p2_5, p3_5, a_5, b_5, c_5)
    task.spawn(function()
        if CoreGui.Value then -- ran, if id: 10
            if r237 then -- ran, if id: 11

            end;
        end;
        if not r237:FindFirstChild("Humanoid") then
        else -- didnt run (else), if id: 12
            CoreGui.WalkSpeed = p1_4;
        end;
    end);
end);
AddTab_2:AddSlider("JumpSlider", {
    ["Min"] = 50,
    ["Title"] = "Force Value",
    ["Default"] = 50,
    ["Max"] = 350,
    ["Description"] = "Vertical jump force.",
    ["Callback"] = function(p1_6, p2_6, p3_6, p4_6, p5_6, a_6, b_6, c_6)

    end,
    ["Rounding"] = 0
});
AddTab_2:AddToggle("JumpToggle", {
    ["Title"] = "Force Modifier (JumpPower)",
    ["Default"] = false
}):OnChanged(function(p1_7, p2_7, p3_7, a_7, b_7, c_7)
    task.spawn(function()
        if CoreGui.Value then -- ran, if id: 13
            if r237 then -- ran, if id: 14

            end;
        end;
        if r237:FindFirstChild("Humanoid") then -- ran, if id: 15
            CoreGui.JumpPower = p1_6;
        end;
    end);
end);
AddTab_2:AddToggle("NoclipToggle", {
    ["Title"] = "Collision Bypass (Noclip)",
    ["Default"] = false
}):OnChanged(function(p1_8, p2_8, p3_8, p4_8, p5_8, a_8, b_8, c_8)
    if CoreGui.Value then -- ran, if id: 6
        game:GetService("RunService");
    end;
    RunService:BindToRenderStep("ShamanNoclip", 100, function(p1_23, p2_23, p3_23, p4_23, p5_23, a_23, b_23, c_23)
        if r237 then -- ran, if id: 16

        end;
        for for_key_0, for_val_0 in pairs(r237:GetDescendants()) do
            if for_key_0 then -- ran, if id: 17
                CoreGui.IsA(for_val_0, "BasePart");
            end;
        end;
    end);
end);
AddTab_2:AddSlider("FlySpeedSlider", {
    ["Min"] = 10,
    ["Title"] = "Levitation Speed",
    ["Max"] = 200,
    ["Default"] = 50,
    ["Callback"] = function(p1_9, p2_9, p3_9, a_9, b_9, c_9)

    end,
    ["Rounding"] = 0
});
AddTab_2:AddToggle("FlyToggle", {
    ["Title"] = "Levitation Mode (Fly)",
    ["Default"] = false
}):OnChanged(function(p1_10, p2_10, p3_10, p4_10, a_10, b_10, c_10)
    Value = CoreGui.Value;
    if not Value then
    else -- didnt run (else), if id: 7
        ShamanGyro = Instance.new"BodyGyro";
    end;
    ShamanVelocity = Instance.new"BodyVelocity";
    ShamanGyro.P = 90000;
    Vector3_New = Vector3.new;
    ShamanGyro.maxTorque = Vector3_New(9000000000, 9000000000, 9000000000);
    r237 = LocalPlayer.Character;
    HumanoidRootPart = r237.HumanoidRootPart;
    ShamanGyro.cframe = CoreGui.CFrame;
    ShamanGyro.Parent = HumanoidRootPart;
    ShamanGyro.Name = "ShamanGyro";
    ShamanVelocity.velocity = Vector3_New(0, 0, 0);
    ShamanVelocity.maxForce = Vector3_New(9000000000, 9000000000, 9000000000);
    ShamanVelocity.Parent = HumanoidRootPart;
    ShamanVelocity.Name = "ShamanVelocity";
    task.spawn(function()
        if not Value then
        else -- didnt run (else), if id: 18

        end;
        if not r237 then
        else -- didnt run (else), if id: 19

        end;
        if r237:FindFirstChild("HumanoidRootPart") then -- ran, if id: 20
            CoreGui.PlatformStand = true;
        end;
    end);
end);
AddTab_2:AddToggle("InfJumpToggle", {
    ["Title"] = "Air Jump (Infinite)",
    ["Default"] = false
}):OnChanged(function(p1_11, p2_11, p3_11, a_11, b_11, c_11)
    game:GetService("UserInputService").JumpRequest:Connect(function(p1_25, a_25, b_25, c_25)
        if CoreGui.Value then -- ran, if id: 21
            if r237 then -- ran, if id: 22
                CoreGui.ChangeState(r237.Humanoid, CoreGui.Jumping);
            end;
        end;
    end);
end);
AddTab_3:AddToggle("StandardToggle", {
    ["Default"] = false,
    ["Title"] = "Auto Claim Protocol [Standard]",
    ["Description"] = "Executes a safe, single-thread loop."
}):OnChanged(function(p1_12, p2_12, p3_12, a_12, b_12, c_12)
    Value_2 = CoreGui.Value;
    if Value_2 then -- ran, if id: 8
        task.spawn(function()
            if Value_2 then -- ran, if id: 23
                if Gift then -- ran, if id: 24
                    pcall(function(a_27, b_27, c_27)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 25
                if Gift then -- ran, if id: 26
                    pcall(function(a_28, b_28, c_28)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 27
                if Gift then -- ran, if id: 28
                    pcall(function(a_29, b_29, c_29)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 29
                if Gift then -- ran, if id: 30
                    pcall(function(a_30, b_30, c_30)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 31
                if Gift then -- ran, if id: 32
                    pcall(function(a_31, b_31, c_31)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 33
                if Gift then -- ran, if id: 34
                    pcall(function(a_32, b_32, c_32)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 35
                if Gift then -- ran, if id: 36
                    pcall(function(a_33, b_33, c_33)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 37
                if Gift then -- ran, if id: 38
                    pcall(function(a_34, b_34, c_34)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 39
                if Gift then -- ran, if id: 40
                    pcall(function(a_35, b_35, c_35)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 41
                if Gift then -- ran, if id: 42
                    pcall(function(a_36, b_36, c_36)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 43
                if Gift then -- ran, if id: 44
                    pcall(function(a_37, b_37, c_37)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 45
                if Gift then -- ran, if id: 46
                    pcall(function(a_38, b_38, c_38)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 47
                if Gift then -- ran, if id: 48
                    pcall(function(a_39, b_39, c_39)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 49
                if Gift then -- ran, if id: 50
                    pcall(function(a_40, b_40, c_40)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 51
                if Gift then -- ran, if id: 52
                    pcall(function(a_41, b_41, c_41)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 53
                if Gift then -- ran, if id: 54
                    pcall(function(a_42, b_42, c_42)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 55
                if Gift then -- ran, if id: 56
                    pcall(function(a_43, b_43, c_43)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            if Value_2 then -- ran, if id: 57
                if Gift then -- ran, if id: 58
                    pcall(function(a_44, b_44, c_44)
                        Gift:FireServer();
                    end);
                end;
            end;
            task.wait(0.1);
            local _ = Value_2;
        end);
    end;
end);
AddTab_3:AddToggle("HyperToggle", {
    ["Default"] = false,
    ["Title"] = "Hyper-Thread Injection [Async]",
    ["Description"] = "Exploits race conditions via multi-threading."
}):OnChanged(function(p1_13, p2_13, p3_13, p4_13, p5_13, a_13, b_13, c_13)
    Value_3 = CoreGui.Value;
    if Value_3 then -- ran, if id: 9
        Notify = CoreGui.Notify;
        Notify(Pcall_Result, {
            ["Duration"] = 3,
            ["Title"] = "PROTOCOL STARTED",
            ["Content"] = "Injecting heavy packet load..."
        });
    end;
    task.spawn(function()
        if Value_3 then -- ran, if id: 60
            if not Gift then
            else -- didnt run (else), if id: 61
                pcall(function(p1_46, p2_46, p3_46, a_46, b_46, c_46)
                    Gift:FireServer();
                end);
                pcall(function(p1_47, p2_47, p3_47, a_47, b_47, c_47)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_48, p2_48, p3_48, a_48, b_48, c_48)
            Gift:FireServer();
        end);
        pcall(function(p1_49, p2_49, p3_49, a_49, b_49, c_49)
            Gift:FireServer();
        end);
        pcall(function(p1_50, p2_50, p3_50, a_50, b_50, c_50)
            Gift:FireServer();
        end);
        pcall(function(p1_51, p2_51, p3_51, a_51, b_51, c_51)
            Gift:FireServer();
        end);
        pcall(function(p1_52, p2_52, p3_52, a_52, b_52, c_52)
            Gift:FireServer();
        end);
        pcall(function(p1_53, p2_53, p3_53, a_53, b_53, c_53)
            Gift:FireServer();
        end);
        pcall(function(p1_54, p2_54, p3_54, a_54, b_54, c_54)
            Gift:FireServer();
        end);
        pcall(function(p1_55, p2_55, p3_55, a_55, b_55, c_55)
            Gift:FireServer();
        end);
        pcall(function(p1_56, p2_56, p3_56, a_56, b_56, c_56)
            Gift:FireServer();
        end);
        pcall(function(p1_57, p2_57, p3_57, a_57, b_57, c_57)
            Gift:FireServer();
        end);
        pcall(function(p1_58, p2_58, p3_58, a_58, b_58, c_58)
            Gift:FireServer();
        end);
        pcall(function(p1_59, p2_59, p3_59, a_59, b_59, c_59)
            Gift:FireServer();
        end);
        pcall(function(p1_60, p2_60, p3_60, a_60, b_60, c_60)
            Gift:FireServer();
        end);
        pcall(function(p1_61, p2_61, p3_61, a_61, b_61, c_61)
            Gift:FireServer();
        end);
        pcall(function(p1_62, p2_62, p3_62, a_62, b_62, c_62)
            Gift:FireServer();
        end);
        pcall(function(p1_63, p2_63, p3_63, a_63, b_63, c_63)
            Gift:FireServer();
        end);
        pcall(function(p1_64, p2_64, p3_64, a_64, b_64, c_64)
            Gift:FireServer();
        end);
        pcall(function(p1_65, p2_65, p3_65, a_65, b_65, c_65)
            Gift:FireServer();
        end);
        pcall(function(p1_66, p2_66, p3_66, a_66, b_66, c_66)
            Gift:FireServer();
        end);
        pcall(function(p1_67, p2_67, p3_67, a_67, b_67, c_67)
            Gift:FireServer();
        end);
        pcall(function(p1_68, p2_68, p3_68, a_68, b_68, c_68)
            Gift:FireServer();
        end);
        pcall(function(p1_69, p2_69, p3_69, a_69, b_69, c_69)
            Gift:FireServer();
        end);
        pcall(function(p1_70, p2_70, p3_70, a_70, b_70, c_70)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 62
            if not Gift then
            else -- didnt run (else), if id: 63
                pcall(function(p1_71, p2_71, p3_71, a_71, b_71, c_71)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_72, p2_72, p3_72, a_72, b_72, c_72)
            Gift:FireServer();
        end);
        pcall(function(p1_73, p2_73, p3_73, a_73, b_73, c_73)
            Gift:FireServer();
        end);
        pcall(function(p1_74, p2_74, p3_74, a_74, b_74, c_74)
            Gift:FireServer();
        end);
        pcall(function(p1_75, p2_75, p3_75, a_75, b_75, c_75)
            Gift:FireServer();
        end);
        pcall(function(p1_76, p2_76, p3_76, a_76, b_76, c_76)
            Gift:FireServer();
        end);
        pcall(function(p1_77, p2_77, p3_77, a_77, b_77, c_77)
            Gift:FireServer();
        end);
        pcall(function(p1_78, p2_78, p3_78, a_78, b_78, c_78)
            Gift:FireServer();
        end);
        pcall(function(p1_79, p2_79, p3_79, a_79, b_79, c_79)
            Gift:FireServer();
        end);
        pcall(function(p1_80, p2_80, p3_80, a_80, b_80, c_80)
            Gift:FireServer();
        end);
        pcall(function(p1_81, p2_81, p3_81, a_81, b_81, c_81)
            Gift:FireServer();
        end);
        pcall(function(p1_82, p2_82, p3_82, a_82, b_82, c_82)
            Gift:FireServer();
        end);
        pcall(function(p1_83, p2_83, p3_83, a_83, b_83, c_83)
            Gift:FireServer();
        end);
        pcall(function(p1_84, p2_84, p3_84, a_84, b_84, c_84)
            Gift:FireServer();
        end);
        pcall(function(p1_85, p2_85, p3_85, a_85, b_85, c_85)
            Gift:FireServer();
        end);
        pcall(function(p1_86, p2_86, p3_86, a_86, b_86, c_86)
            Gift:FireServer();
        end);
        pcall(function(p1_87, p2_87, p3_87, a_87, b_87, c_87)
            Gift:FireServer();
        end);
        pcall(function(p1_88, p2_88, p3_88, a_88, b_88, c_88)
            Gift:FireServer();
        end);
        pcall(function(p1_89, p2_89, p3_89, a_89, b_89, c_89)
            Gift:FireServer();
        end);
        pcall(function(p1_90, p2_90, p3_90, a_90, b_90, c_90)
            Gift:FireServer();
        end);
        pcall(function(p1_91, p2_91, p3_91, a_91, b_91, c_91)
            Gift:FireServer();
        end);
        pcall(function(p1_92, p2_92, p3_92, a_92, b_92, c_92)
            Gift:FireServer();
        end);
        pcall(function(p1_93, p2_93, p3_93, a_93, b_93, c_93)
            Gift:FireServer();
        end);
        pcall(function(p1_94, p2_94, p3_94, a_94, b_94, c_94)
            Gift:FireServer();
        end);
        pcall(function(p1_95, p2_95, p3_95, a_95, b_95, c_95)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 64
            if not Gift then
            else -- didnt run (else), if id: 65
                pcall(function(p1_96, p2_96, p3_96, a_96, b_96, c_96)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_97, p2_97, p3_97, a_97, b_97, c_97)
            Gift:FireServer();
        end);
        pcall(function(p1_98, p2_98, p3_98, a_98, b_98, c_98)
            Gift:FireServer();
        end);
        pcall(function(p1_99, p2_99, p3_99, a_99, b_99, c_99)
            Gift:FireServer();
        end);
        pcall(function(p1_100, p2_100, p3_100, a_100, b_100, c_100)
            Gift:FireServer();
        end);
        pcall(function(p1_101, p2_101, p3_101, a_101, b_101, c_101)
            Gift:FireServer();
        end);
        pcall(function(p1_102, p2_102, p3_102, a_102, b_102, c_102)
            Gift:FireServer();
        end);
        pcall(function(p1_103, p2_103, p3_103, a_103, b_103, c_103)
            Gift:FireServer();
        end);
        pcall(function(p1_104, p2_104, p3_104, a_104, b_104, c_104)
            Gift:FireServer();
        end);
        pcall(function(p1_105, p2_105, p3_105, a_105, b_105, c_105)
            Gift:FireServer();
        end);
        pcall(function(p1_106, p2_106, p3_106, a_106, b_106, c_106)
            Gift:FireServer();
        end);
        pcall(function(p1_107, p2_107, p3_107, a_107, b_107, c_107)
            Gift:FireServer();
        end);
        pcall(function(p1_108, p2_108, p3_108, a_108, b_108, c_108)
            Gift:FireServer();
        end);
        pcall(function(p1_109, p2_109, p3_109, a_109, b_109, c_109)
            Gift:FireServer();
        end);
        pcall(function(p1_110, p2_110, p3_110, a_110, b_110, c_110)
            Gift:FireServer();
        end);
        pcall(function(p1_111, p2_111, p3_111, a_111, b_111, c_111)
            Gift:FireServer();
        end);
        pcall(function(p1_112, p2_112, p3_112, a_112, b_112, c_112)
            Gift:FireServer();
        end);
        pcall(function(p1_113, p2_113, p3_113, a_113, b_113, c_113)
            Gift:FireServer();
        end);
        pcall(function(p1_114, p2_114, p3_114, a_114, b_114, c_114)
            Gift:FireServer();
        end);
        pcall(function(p1_115, p2_115, p3_115, a_115, b_115, c_115)
            Gift:FireServer();
        end);
        pcall(function(p1_116, p2_116, p3_116, a_116, b_116, c_116)
            Gift:FireServer();
        end);
        pcall(function(p1_117, p2_117, p3_117, a_117, b_117, c_117)
            Gift:FireServer();
        end);
        pcall(function(p1_118, p2_118, p3_118, a_118, b_118, c_118)
            Gift:FireServer();
        end);
        pcall(function(p1_119, p2_119, p3_119, a_119, b_119, c_119)
            Gift:FireServer();
        end);
        pcall(function(p1_120, p2_120, p3_120, a_120, b_120, c_120)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 66
            if not Gift then
            else -- didnt run (else), if id: 67
                pcall(function(p1_121, p2_121, p3_121, a_121, b_121, c_121)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_122, p2_122, p3_122, a_122, b_122, c_122)
            Gift:FireServer();
        end);
        pcall(function(p1_123, p2_123, p3_123, a_123, b_123, c_123)
            Gift:FireServer();
        end);
        pcall(function(p1_124, p2_124, p3_124, a_124, b_124, c_124)
            Gift:FireServer();
        end);
        pcall(function(p1_125, p2_125, p3_125, a_125, b_125, c_125)
            Gift:FireServer();
        end);
        pcall(function(p1_126, p2_126, p3_126, a_126, b_126, c_126)
            Gift:FireServer();
        end);
        pcall(function(p1_127, p2_127, p3_127, a_127, b_127, c_127)
            Gift:FireServer();
        end);
        pcall(function(p1_128, p2_128, p3_128, a_128, b_128, c_128)
            Gift:FireServer();
        end);
        pcall(function(p1_129, p2_129, p3_129, a_129, b_129, c_129)
            Gift:FireServer();
        end);
        pcall(function(p1_130, p2_130, p3_130, a_130, b_130, c_130)
            Gift:FireServer();
        end);
        pcall(function(p1_131, p2_131, p3_131, a_131, b_131, c_131)
            Gift:FireServer();
        end);
        pcall(function(p1_132, p2_132, p3_132, a_132, b_132, c_132)
            Gift:FireServer();
        end);
        pcall(function(p1_133, p2_133, p3_133, a_133, b_133, c_133)
            Gift:FireServer();
        end);
        pcall(function(p1_134, p2_134, p3_134, a_134, b_134, c_134)
            Gift:FireServer();
        end);
        pcall(function(p1_135, p2_135, p3_135, a_135, b_135, c_135)
            Gift:FireServer();
        end);
        pcall(function(p1_136, p2_136, p3_136, a_136, b_136, c_136)
            Gift:FireServer();
        end);
        pcall(function(p1_137, p2_137, p3_137, a_137, b_137, c_137)
            Gift:FireServer();
        end);
        pcall(function(p1_138, p2_138, p3_138, a_138, b_138, c_138)
            Gift:FireServer();
        end);
        pcall(function(p1_139, p2_139, p3_139, a_139, b_139, c_139)
            Gift:FireServer();
        end);
        pcall(function(p1_140, p2_140, p3_140, a_140, b_140, c_140)
            Gift:FireServer();
        end);
        pcall(function(p1_141, p2_141, p3_141, a_141, b_141, c_141)
            Gift:FireServer();
        end);
        pcall(function(p1_142, p2_142, p3_142, a_142, b_142, c_142)
            Gift:FireServer();
        end);
        pcall(function(p1_143, p2_143, p3_143, a_143, b_143, c_143)
            Gift:FireServer();
        end);
        pcall(function(p1_144, p2_144, p3_144, a_144, b_144, c_144)
            Gift:FireServer();
        end);
        pcall(function(p1_145, p2_145, p3_145, a_145, b_145, c_145)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 68
            if not Gift then
            else -- didnt run (else), if id: 69
                pcall(function(p1_146, p2_146, p3_146, a_146, b_146, c_146)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_147, p2_147, p3_147, a_147, b_147, c_147)
            Gift:FireServer();
        end);
        pcall(function(p1_148, p2_148, p3_148, a_148, b_148, c_148)
            Gift:FireServer();
        end);
        pcall(function(p1_149, p2_149, p3_149, a_149, b_149, c_149)
            Gift:FireServer();
        end);
        pcall(function(p1_150, p2_150, p3_150, a_150, b_150, c_150)
            Gift:FireServer();
        end);
        pcall(function(p1_151, p2_151, p3_151, a_151, b_151, c_151)
            Gift:FireServer();
        end);
        pcall(function(p1_152, p2_152, p3_152, a_152, b_152, c_152)
            Gift:FireServer();
        end);
        pcall(function(p1_153, p2_153, p3_153, a_153, b_153, c_153)
            Gift:FireServer();
        end);
        pcall(function(p1_154, p2_154, p3_154, a_154, b_154, c_154)
            Gift:FireServer();
        end);
        pcall(function(p1_155, p2_155, p3_155, a_155, b_155, c_155)
            Gift:FireServer();
        end);
        pcall(function(p1_156, p2_156, p3_156, a_156, b_156, c_156)
            Gift:FireServer();
        end);
        pcall(function(p1_157, p2_157, p3_157, a_157, b_157, c_157)
            Gift:FireServer();
        end);
        pcall(function(p1_158, p2_158, p3_158, a_158, b_158, c_158)
            Gift:FireServer();
        end);
        pcall(function(p1_159, p2_159, p3_159, a_159, b_159, c_159)
            Gift:FireServer();
        end);
        pcall(function(p1_160, p2_160, p3_160, a_160, b_160, c_160)
            Gift:FireServer();
        end);
        pcall(function(p1_161, p2_161, p3_161, a_161, b_161, c_161)
            Gift:FireServer();
        end);
        pcall(function(p1_162, p2_162, p3_162, a_162, b_162, c_162)
            Gift:FireServer();
        end);
        pcall(function(p1_163, p2_163, p3_163, a_163, b_163, c_163)
            Gift:FireServer();
        end);
        pcall(function(p1_164, p2_164, p3_164, a_164, b_164, c_164)
            Gift:FireServer();
        end);
        pcall(function(p1_165, p2_165, p3_165, a_165, b_165, c_165)
            Gift:FireServer();
        end);
        pcall(function(p1_166, p2_166, p3_166, a_166, b_166, c_166)
            Gift:FireServer();
        end);
        pcall(function(p1_167, p2_167, p3_167, a_167, b_167, c_167)
            Gift:FireServer();
        end);
        pcall(function(p1_168, p2_168, p3_168, a_168, b_168, c_168)
            Gift:FireServer();
        end);
        pcall(function(p1_169, p2_169, p3_169, a_169, b_169, c_169)
            Gift:FireServer();
        end);
        pcall(function(p1_170, p2_170, p3_170, a_170, b_170, c_170)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 70
            if not Gift then
            else -- didnt run (else), if id: 71
                pcall(function(p1_171, p2_171, p3_171, a_171, b_171, c_171)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_172, p2_172, p3_172, a_172, b_172, c_172)
            Gift:FireServer();
        end);
        pcall(function(p1_173, p2_173, p3_173, a_173, b_173, c_173)
            Gift:FireServer();
        end);
        pcall(function(p1_174, p2_174, p3_174, a_174, b_174, c_174)
            Gift:FireServer();
        end);
        pcall(function(p1_175, p2_175, p3_175, a_175, b_175, c_175)
            Gift:FireServer();
        end);
        pcall(function(p1_176, p2_176, p3_176, a_176, b_176, c_176)
            Gift:FireServer();
        end);
        pcall(function(p1_177, p2_177, p3_177, a_177, b_177, c_177)
            Gift:FireServer();
        end);
        pcall(function(p1_178, p2_178, p3_178, a_178, b_178, c_178)
            Gift:FireServer();
        end);
        pcall(function(p1_179, p2_179, p3_179, a_179, b_179, c_179)
            Gift:FireServer();
        end);
        pcall(function(p1_180, p2_180, p3_180, a_180, b_180, c_180)
            Gift:FireServer();
        end);
        pcall(function(p1_181, p2_181, p3_181, a_181, b_181, c_181)
            Gift:FireServer();
        end);
        pcall(function(p1_182, p2_182, p3_182, a_182, b_182, c_182)
            Gift:FireServer();
        end);
        pcall(function(p1_183, p2_183, p3_183, a_183, b_183, c_183)
            Gift:FireServer();
        end);
        pcall(function(p1_184, p2_184, p3_184, a_184, b_184, c_184)
            Gift:FireServer();
        end);
        pcall(function(p1_185, p2_185, p3_185, a_185, b_185, c_185)
            Gift:FireServer();
        end);
        pcall(function(p1_186, p2_186, p3_186, a_186, b_186, c_186)
            Gift:FireServer();
        end);
        pcall(function(p1_187, p2_187, p3_187, a_187, b_187, c_187)
            Gift:FireServer();
        end);
        pcall(function(p1_188, p2_188, p3_188, a_188, b_188, c_188)
            Gift:FireServer();
        end);
        pcall(function(p1_189, p2_189, p3_189, a_189, b_189, c_189)
            Gift:FireServer();
        end);
        pcall(function(p1_190, p2_190, p3_190, a_190, b_190, c_190)
            Gift:FireServer();
        end);
        pcall(function(p1_191, p2_191, p3_191, a_191, b_191, c_191)
            Gift:FireServer();
        end);
        pcall(function(p1_192, p2_192, p3_192, a_192, b_192, c_192)
            Gift:FireServer();
        end);
        pcall(function(p1_193, p2_193, p3_193, a_193, b_193, c_193)
            Gift:FireServer();
        end);
        pcall(function(p1_194, p2_194, p3_194, a_194, b_194, c_194)
            Gift:FireServer();
        end);
        pcall(function(p1_195, p2_195, p3_195, a_195, b_195, c_195)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 72
            if not Gift then
            else -- didnt run (else), if id: 73
                pcall(function(p1_196, p2_196, p3_196, a_196, b_196, c_196)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_197, p2_197, p3_197, a_197, b_197, c_197)
            Gift:FireServer();
        end);
        pcall(function(p1_198, p2_198, p3_198, a_198, b_198, c_198)
            Gift:FireServer();
        end);
        pcall(function(p1_199, p2_199, p3_199, a_199, b_199, c_199)
            Gift:FireServer();
        end);
        pcall(function(p1_200, p2_200, p3_200, a_200, b_200, c_200)
            Gift:FireServer();
        end);
        pcall(function(p1_201, p2_201, p3_201, a_201, b_201, c_201)
            Gift:FireServer();
        end);
        pcall(function(p1_202, p2_202, p3_202, a_202, b_202, c_202)
            Gift:FireServer();
        end);
        pcall(function(p1_203, p2_203, p3_203, a_203, b_203, c_203)
            Gift:FireServer();
        end);
        pcall(function(p1_204, p2_204, p3_204, a_204, b_204, c_204)
            Gift:FireServer();
        end);
        pcall(function(p1_205, p2_205, p3_205, a_205, b_205, c_205)
            Gift:FireServer();
        end);
        pcall(function(p1_206, p2_206, p3_206, a_206, b_206, c_206)
            Gift:FireServer();
        end);
        pcall(function(p1_207, p2_207, p3_207, a_207, b_207, c_207)
            Gift:FireServer();
        end);
        pcall(function(p1_208, p2_208, p3_208, a_208, b_208, c_208)
            Gift:FireServer();
        end);
        pcall(function(p1_209, p2_209, p3_209, a_209, b_209, c_209)
            Gift:FireServer();
        end);
        pcall(function(p1_210, p2_210, p3_210, a_210, b_210, c_210)
            Gift:FireServer();
        end);
        pcall(function(p1_211, p2_211, p3_211, a_211, b_211, c_211)
            Gift:FireServer();
        end);
        pcall(function(p1_212, p2_212, p3_212, a_212, b_212, c_212)
            Gift:FireServer();
        end);
        pcall(function(p1_213, p2_213, p3_213, a_213, b_213, c_213)
            Gift:FireServer();
        end);
        pcall(function(p1_214, p2_214, p3_214, a_214, b_214, c_214)
            Gift:FireServer();
        end);
        pcall(function(p1_215, p2_215, p3_215, a_215, b_215, c_215)
            Gift:FireServer();
        end);
        pcall(function(p1_216, p2_216, p3_216, a_216, b_216, c_216)
            Gift:FireServer();
        end);
        pcall(function(p1_217, p2_217, p3_217, a_217, b_217, c_217)
            Gift:FireServer();
        end);
        pcall(function(p1_218, p2_218, p3_218, a_218, b_218, c_218)
            Gift:FireServer();
        end);
        pcall(function(p1_219, p2_219, p3_219, a_219, b_219, c_219)
            Gift:FireServer();
        end);
        pcall(function(p1_220, p2_220, p3_220, a_220, b_220, c_220)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 74
            if not Gift then
            else -- didnt run (else), if id: 75
                pcall(function(p1_221, p2_221, p3_221, a_221, b_221, c_221)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_222, p2_222, p3_222, a_222, b_222, c_222)
            Gift:FireServer();
        end);
        pcall(function(p1_223, p2_223, p3_223, a_223, b_223, c_223)
            Gift:FireServer();
        end);
        pcall(function(p1_224, p2_224, p3_224, a_224, b_224, c_224)
            Gift:FireServer();
        end);
        pcall(function(p1_225, p2_225, p3_225, a_225, b_225, c_225)
            Gift:FireServer();
        end);
        pcall(function(p1_226, p2_226, p3_226, a_226, b_226, c_226)
            Gift:FireServer();
        end);
        pcall(function(p1_227, p2_227, p3_227, a_227, b_227, c_227)
            Gift:FireServer();
        end);
        pcall(function(p1_228, p2_228, p3_228, a_228, b_228, c_228)
            Gift:FireServer();
        end);
        pcall(function(p1_229, p2_229, p3_229, a_229, b_229, c_229)
            Gift:FireServer();
        end);
        pcall(function(p1_230, p2_230, p3_230, a_230, b_230, c_230)
            Gift:FireServer();
        end);
        pcall(function(p1_231, p2_231, p3_231, a_231, b_231, c_231)
            Gift:FireServer();
        end);
        pcall(function(p1_232, p2_232, p3_232, a_232, b_232, c_232)
            Gift:FireServer();
        end);
        pcall(function(p1_233, p2_233, p3_233, a_233, b_233, c_233)
            Gift:FireServer();
        end);
        pcall(function(p1_234, p2_234, p3_234, a_234, b_234, c_234)
            Gift:FireServer();
        end);
        pcall(function(p1_235, p2_235, p3_235, a_235, b_235, c_235)
            Gift:FireServer();
        end);
        pcall(function(p1_236, p2_236, p3_236, a_236, b_236, c_236)
            Gift:FireServer();
        end);
        pcall(function(p1_237, p2_237, p3_237, a_237, b_237, c_237)
            Gift:FireServer();
        end);
        pcall(function(p1_238, p2_238, p3_238, a_238, b_238, c_238)
            Gift:FireServer();
        end);
        pcall(function(p1_239, p2_239, p3_239, a_239, b_239, c_239)
            Gift:FireServer();
        end);
        pcall(function(p1_240, p2_240, p3_240, a_240, b_240, c_240)
            Gift:FireServer();
        end);
        pcall(function(p1_241, p2_241, p3_241, a_241, b_241, c_241)
            Gift:FireServer();
        end);
        pcall(function(p1_242, p2_242, p3_242, a_242, b_242, c_242)
            Gift:FireServer();
        end);
        pcall(function(p1_243, p2_243, p3_243, a_243, b_243, c_243)
            Gift:FireServer();
        end);
        pcall(function(p1_244, p2_244, p3_244, a_244, b_244, c_244)
            Gift:FireServer();
        end);
        pcall(function(p1_245, p2_245, p3_245, a_245, b_245, c_245)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 76
            if not Gift then
            else -- didnt run (else), if id: 77
                pcall(function(p1_246, p2_246, p3_246, a_246, b_246, c_246)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_247, p2_247, p3_247, a_247, b_247, c_247)
            Gift:FireServer();
        end);
        pcall(function(p1_248, p2_248, p3_248, a_248, b_248, c_248)
            Gift:FireServer();
        end);
        pcall(function(p1_249, p2_249, p3_249, a_249, b_249, c_249)
            Gift:FireServer();
        end);
        pcall(function(p1_250, p2_250, p3_250, a_250, b_250, c_250)
            Gift:FireServer();
        end);
        pcall(function(p1_251, p2_251, p3_251, a_251, b_251, c_251)
            Gift:FireServer();
        end);
        pcall(function(p1_252, p2_252, p3_252, a_252, b_252, c_252)
            Gift:FireServer();
        end);
        pcall(function(p1_253, p2_253, p3_253, a_253, b_253, c_253)
            Gift:FireServer();
        end);
        pcall(function(p1_254, p2_254, p3_254, a_254, b_254, c_254)
            Gift:FireServer();
        end);
        pcall(function(p1_255, p2_255, p3_255, a_255, b_255, c_255)
            Gift:FireServer();
        end);
        pcall(function(p1_256, p2_256, p3_256, a_256, b_256, c_256)
            Gift:FireServer();
        end);
        pcall(function(p1_257, p2_257, p3_257, a_257, b_257, c_257)
            Gift:FireServer();
        end);
        pcall(function(p1_258, p2_258, p3_258, a_258, b_258, c_258)
            Gift:FireServer();
        end);
        pcall(function(p1_259, p2_259, p3_259, a_259, b_259, c_259)
            Gift:FireServer();
        end);
        pcall(function(p1_260, p2_260, p3_260, a_260, b_260, c_260)
            Gift:FireServer();
        end);
        pcall(function(p1_261, p2_261, p3_261, a_261, b_261, c_261)
            Gift:FireServer();
        end);
        pcall(function(p1_262, p2_262, p3_262, a_262, b_262, c_262)
            Gift:FireServer();
        end);
        pcall(function(p1_263, p2_263, p3_263, a_263, b_263, c_263)
            Gift:FireServer();
        end);
        pcall(function(p1_264, p2_264, p3_264, a_264, b_264, c_264)
            Gift:FireServer();
        end);
        pcall(function(p1_265, p2_265, p3_265, a_265, b_265, c_265)
            Gift:FireServer();
        end);
        pcall(function(p1_266, p2_266, p3_266, a_266, b_266, c_266)
            Gift:FireServer();
        end);
        pcall(function(p1_267, p2_267, p3_267, a_267, b_267, c_267)
            Gift:FireServer();
        end);
        pcall(function(p1_268, p2_268, p3_268, a_268, b_268, c_268)
            Gift:FireServer();
        end);
        pcall(function(p1_269, p2_269, p3_269, a_269, b_269, c_269)
            Gift:FireServer();
        end);
        pcall(function(p1_270, p2_270, p3_270, a_270, b_270, c_270)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 78
            if not Gift then
            else -- didnt run (else), if id: 79
                pcall(function(p1_271, p2_271, p3_271, a_271, b_271, c_271)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_272, p2_272, p3_272, a_272, b_272, c_272)
            Gift:FireServer();
        end);
        pcall(function(p1_273, p2_273, p3_273, a_273, b_273, c_273)
            Gift:FireServer();
        end);
        pcall(function(p1_274, p2_274, p3_274, a_274, b_274, c_274)
            Gift:FireServer();
        end);
        pcall(function(p1_275, p2_275, p3_275, a_275, b_275, c_275)
            Gift:FireServer();
        end);
        pcall(function(p1_276, p2_276, p3_276, a_276, b_276, c_276)
            Gift:FireServer();
        end);
        pcall(function(p1_277, p2_277, p3_277, a_277, b_277, c_277)
            Gift:FireServer();
        end);
        pcall(function(p1_278, p2_278, p3_278, a_278, b_278, c_278)
            Gift:FireServer();
        end);
        pcall(function(p1_279, p2_279, p3_279, a_279, b_279, c_279)
            Gift:FireServer();
        end);
        pcall(function(p1_280, p2_280, p3_280, a_280, b_280, c_280)
            Gift:FireServer();
        end);
        pcall(function(p1_281, p2_281, p3_281, a_281, b_281, c_281)
            Gift:FireServer();
        end);
        pcall(function(p1_282, p2_282, p3_282, a_282, b_282, c_282)
            Gift:FireServer();
        end);
        pcall(function(p1_283, p2_283, p3_283, a_283, b_283, c_283)
            Gift:FireServer();
        end);
        pcall(function(p1_284, p2_284, p3_284, a_284, b_284, c_284)
            Gift:FireServer();
        end);
        pcall(function(p1_285, p2_285, p3_285, a_285, b_285, c_285)
            Gift:FireServer();
        end);
        pcall(function(p1_286, p2_286, p3_286, a_286, b_286, c_286)
            Gift:FireServer();
        end);
        pcall(function(p1_287, p2_287, p3_287, a_287, b_287, c_287)
            Gift:FireServer();
        end);
        pcall(function(p1_288, p2_288, p3_288, a_288, b_288, c_288)
            Gift:FireServer();
        end);
        pcall(function(p1_289, p2_289, p3_289, a_289, b_289, c_289)
            Gift:FireServer();
        end);
        pcall(function(p1_290, p2_290, p3_290, a_290, b_290, c_290)
            Gift:FireServer();
        end);
        pcall(function(p1_291, p2_291, p3_291, a_291, b_291, c_291)
            Gift:FireServer();
        end);
        pcall(function(p1_292, p2_292, p3_292, a_292, b_292, c_292)
            Gift:FireServer();
        end);
        pcall(function(p1_293, p2_293, p3_293, a_293, b_293, c_293)
            Gift:FireServer();
        end);
        pcall(function(p1_294, p2_294, p3_294, a_294, b_294, c_294)
            Gift:FireServer();
        end);
        pcall(function(p1_295, p2_295, p3_295, a_295, b_295, c_295)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 80
            if not Gift then
            else -- didnt run (else), if id: 81
                pcall(function(p1_296, p2_296, p3_296, a_296, b_296, c_296)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_297, p2_297, p3_297, a_297, b_297, c_297)
            Gift:FireServer();
        end);
        pcall(function(p1_298, p2_298, p3_298, a_298, b_298, c_298)
            Gift:FireServer();
        end);
        pcall(function(p1_299, p2_299, p3_299, a_299, b_299, c_299)
            Gift:FireServer();
        end);
        pcall(function(p1_300, p2_300, p3_300, a_300, b_300, c_300)
            Gift:FireServer();
        end);
        pcall(function(p1_301, p2_301, p3_301, a_301, b_301, c_301)
            Gift:FireServer();
        end);
        pcall(function(p1_302, p2_302, p3_302, a_302, b_302, c_302)
            Gift:FireServer();
        end);
        pcall(function(p1_303, p2_303, p3_303, a_303, b_303, c_303)
            Gift:FireServer();
        end);
        pcall(function(p1_304, p2_304, p3_304, a_304, b_304, c_304)
            Gift:FireServer();
        end);
        pcall(function(p1_305, p2_305, p3_305, a_305, b_305, c_305)
            Gift:FireServer();
        end);
        pcall(function(p1_306, p2_306, p3_306, a_306, b_306, c_306)
            Gift:FireServer();
        end);
        pcall(function(p1_307, p2_307, p3_307, a_307, b_307, c_307)
            Gift:FireServer();
        end);
        pcall(function(p1_308, p2_308, p3_308, a_308, b_308, c_308)
            Gift:FireServer();
        end);
        pcall(function(p1_309, p2_309, p3_309, a_309, b_309, c_309)
            Gift:FireServer();
        end);
        pcall(function(p1_310, p2_310, p3_310, a_310, b_310, c_310)
            Gift:FireServer();
        end);
        pcall(function(p1_311, p2_311, p3_311, a_311, b_311, c_311)
            Gift:FireServer();
        end);
        pcall(function(p1_312, p2_312, p3_312, a_312, b_312, c_312)
            Gift:FireServer();
        end);
        pcall(function(p1_313, p2_313, p3_313, a_313, b_313, c_313)
            Gift:FireServer();
        end);
        pcall(function(p1_314, p2_314, p3_314, a_314, b_314, c_314)
            Gift:FireServer();
        end);
        pcall(function(p1_315, p2_315, p3_315, a_315, b_315, c_315)
            Gift:FireServer();
        end);
        pcall(function(p1_316, p2_316, p3_316, a_316, b_316, c_316)
            Gift:FireServer();
        end);
        pcall(function(p1_317, p2_317, p3_317, a_317, b_317, c_317)
            Gift:FireServer();
        end);
        pcall(function(p1_318, p2_318, p3_318, a_318, b_318, c_318)
            Gift:FireServer();
        end);
        pcall(function(p1_319, p2_319, p3_319, a_319, b_319, c_319)
            Gift:FireServer();
        end);
        pcall(function(p1_320, p2_320, p3_320, a_320, b_320, c_320)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 82
            if not Gift then
            else -- didnt run (else), if id: 83
                pcall(function(p1_321, p2_321, p3_321, a_321, b_321, c_321)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_322, p2_322, p3_322, a_322, b_322, c_322)
            Gift:FireServer();
        end);
        pcall(function(p1_323, p2_323, p3_323, a_323, b_323, c_323)
            Gift:FireServer();
        end);
        pcall(function(p1_324, p2_324, p3_324, a_324, b_324, c_324)
            Gift:FireServer();
        end);
        pcall(function(p1_325, p2_325, p3_325, a_325, b_325, c_325)
            Gift:FireServer();
        end);
        pcall(function(p1_326, p2_326, p3_326, a_326, b_326, c_326)
            Gift:FireServer();
        end);
        pcall(function(p1_327, p2_327, p3_327, a_327, b_327, c_327)
            Gift:FireServer();
        end);
        pcall(function(p1_328, p2_328, p3_328, a_328, b_328, c_328)
            Gift:FireServer();
        end);
        pcall(function(p1_329, p2_329, p3_329, a_329, b_329, c_329)
            Gift:FireServer();
        end);
        pcall(function(p1_330, p2_330, p3_330, a_330, b_330, c_330)
            Gift:FireServer();
        end);
        pcall(function(p1_331, p2_331, p3_331, a_331, b_331, c_331)
            Gift:FireServer();
        end);
        pcall(function(p1_332, p2_332, p3_332, a_332, b_332, c_332)
            Gift:FireServer();
        end);
        pcall(function(p1_333, p2_333, p3_333, a_333, b_333, c_333)
            Gift:FireServer();
        end);
        pcall(function(p1_334, p2_334, p3_334, a_334, b_334, c_334)
            Gift:FireServer();
        end);
        pcall(function(p1_335, p2_335, p3_335, a_335, b_335, c_335)
            Gift:FireServer();
        end);
        pcall(function(p1_336, p2_336, p3_336, a_336, b_336, c_336)
            Gift:FireServer();
        end);
        pcall(function(p1_337, p2_337, p3_337, a_337, b_337, c_337)
            Gift:FireServer();
        end);
        pcall(function(p1_338, p2_338, p3_338, a_338, b_338, c_338)
            Gift:FireServer();
        end);
        pcall(function(p1_339, p2_339, p3_339, a_339, b_339, c_339)
            Gift:FireServer();
        end);
        pcall(function(p1_340, p2_340, p3_340, a_340, b_340, c_340)
            Gift:FireServer();
        end);
        pcall(function(p1_341, p2_341, p3_341, a_341, b_341, c_341)
            Gift:FireServer();
        end);
        pcall(function(p1_342, p2_342, p3_342, a_342, b_342, c_342)
            Gift:FireServer();
        end);
        pcall(function(p1_343, p2_343, p3_343, a_343, b_343, c_343)
            Gift:FireServer();
        end);
        pcall(function(p1_344, p2_344, p3_344, a_344, b_344, c_344)
            Gift:FireServer();
        end);
        pcall(function(p1_345, p2_345, p3_345, a_345, b_345, c_345)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 84
            if not Gift then
            else -- didnt run (else), if id: 85
                pcall(function(p1_346, p2_346, p3_346, a_346, b_346, c_346)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_347, p2_347, p3_347, a_347, b_347, c_347)
            Gift:FireServer();
        end);
        pcall(function(p1_348, p2_348, p3_348, a_348, b_348, c_348)
            Gift:FireServer();
        end);
        pcall(function(p1_349, p2_349, p3_349, a_349, b_349, c_349)
            Gift:FireServer();
        end);
        pcall(function(p1_350, p2_350, p3_350, a_350, b_350, c_350)
            Gift:FireServer();
        end);
        pcall(function(p1_351, p2_351, p3_351, a_351, b_351, c_351)
            Gift:FireServer();
        end);
        pcall(function(p1_352, p2_352, p3_352, a_352, b_352, c_352)
            Gift:FireServer();
        end);
        pcall(function(p1_353, p2_353, p3_353, a_353, b_353, c_353)
            Gift:FireServer();
        end);
        pcall(function(p1_354, p2_354, p3_354, a_354, b_354, c_354)
            Gift:FireServer();
        end);
        pcall(function(p1_355, p2_355, p3_355, a_355, b_355, c_355)
            Gift:FireServer();
        end);
        pcall(function(p1_356, p2_356, p3_356, a_356, b_356, c_356)
            Gift:FireServer();
        end);
        pcall(function(p1_357, p2_357, p3_357, a_357, b_357, c_357)
            Gift:FireServer();
        end);
        pcall(function(p1_358, p2_358, p3_358, a_358, b_358, c_358)
            Gift:FireServer();
        end);
        pcall(function(p1_359, p2_359, p3_359, a_359, b_359, c_359)
            Gift:FireServer();
        end);
        pcall(function(p1_360, p2_360, p3_360, a_360, b_360, c_360)
            Gift:FireServer();
        end);
        pcall(function(p1_361, p2_361, p3_361, a_361, b_361, c_361)
            Gift:FireServer();
        end);
        pcall(function(p1_362, p2_362, p3_362, a_362, b_362, c_362)
            Gift:FireServer();
        end);
        pcall(function(p1_363, p2_363, p3_363, a_363, b_363, c_363)
            Gift:FireServer();
        end);
        pcall(function(p1_364, p2_364, p3_364, a_364, b_364, c_364)
            Gift:FireServer();
        end);
        pcall(function(p1_365, p2_365, p3_365, a_365, b_365, c_365)
            Gift:FireServer();
        end);
        pcall(function(p1_366, p2_366, p3_366, a_366, b_366, c_366)
            Gift:FireServer();
        end);
        pcall(function(p1_367, p2_367, p3_367, a_367, b_367, c_367)
            Gift:FireServer();
        end);
        pcall(function(p1_368, p2_368, p3_368, a_368, b_368, c_368)
            Gift:FireServer();
        end);
        pcall(function(p1_369, p2_369, p3_369, a_369, b_369, c_369)
            Gift:FireServer();
        end);
        pcall(function(p1_370, p2_370, p3_370, a_370, b_370, c_370)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 86
            if not Gift then
            else -- didnt run (else), if id: 87
                pcall(function(p1_371, p2_371, p3_371, a_371, b_371, c_371)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_372, p2_372, p3_372, a_372, b_372, c_372)
            Gift:FireServer();
        end);
        pcall(function(p1_373, p2_373, p3_373, a_373, b_373, c_373)
            Gift:FireServer();
        end);
        pcall(function(p1_374, p2_374, p3_374, a_374, b_374, c_374)
            Gift:FireServer();
        end);
        pcall(function(p1_375, p2_375, p3_375, a_375, b_375, c_375)
            Gift:FireServer();
        end);
        pcall(function(p1_376, p2_376, p3_376, a_376, b_376, c_376)
            Gift:FireServer();
        end);
        pcall(function(p1_377, p2_377, p3_377, a_377, b_377, c_377)
            Gift:FireServer();
        end);
        pcall(function(p1_378, p2_378, p3_378, a_378, b_378, c_378)
            Gift:FireServer();
        end);
        pcall(function(p1_379, p2_379, p3_379, a_379, b_379, c_379)
            Gift:FireServer();
        end);
        pcall(function(p1_380, p2_380, p3_380, a_380, b_380, c_380)
            Gift:FireServer();
        end);
        pcall(function(p1_381, p2_381, p3_381, a_381, b_381, c_381)
            Gift:FireServer();
        end);
        pcall(function(p1_382, p2_382, p3_382, a_382, b_382, c_382)
            Gift:FireServer();
        end);
        pcall(function(p1_383, p2_383, p3_383, a_383, b_383, c_383)
            Gift:FireServer();
        end);
        pcall(function(p1_384, p2_384, p3_384, a_384, b_384, c_384)
            Gift:FireServer();
        end);
        pcall(function(p1_385, p2_385, p3_385, a_385, b_385, c_385)
            Gift:FireServer();
        end);
        pcall(function(p1_386, p2_386, p3_386, a_386, b_386, c_386)
            Gift:FireServer();
        end);
        pcall(function(p1_387, p2_387, p3_387, a_387, b_387, c_387)
            Gift:FireServer();
        end);
        pcall(function(p1_388, p2_388, p3_388, a_388, b_388, c_388)
            Gift:FireServer();
        end);
        pcall(function(p1_389, p2_389, p3_389, a_389, b_389, c_389)
            Gift:FireServer();
        end);
        pcall(function(p1_390, p2_390, p3_390, a_390, b_390, c_390)
            Gift:FireServer();
        end);
        pcall(function(p1_391, p2_391, p3_391, a_391, b_391, c_391)
            Gift:FireServer();
        end);
        pcall(function(p1_392, p2_392, p3_392, a_392, b_392, c_392)
            Gift:FireServer();
        end);
        pcall(function(p1_393, p2_393, p3_393, a_393, b_393, c_393)
            Gift:FireServer();
        end);
        pcall(function(p1_394, p2_394, p3_394, a_394, b_394, c_394)
            Gift:FireServer();
        end);
        pcall(function(p1_395, p2_395, p3_395, a_395, b_395, c_395)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 88
            if not Gift then
            else -- didnt run (else), if id: 89
                pcall(function(p1_396, p2_396, p3_396, a_396, b_396, c_396)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_397, p2_397, p3_397, a_397, b_397, c_397)
            Gift:FireServer();
        end);
        pcall(function(p1_398, p2_398, p3_398, a_398, b_398, c_398)
            Gift:FireServer();
        end);
        pcall(function(p1_399, p2_399, p3_399, a_399, b_399, c_399)
            Gift:FireServer();
        end);
        pcall(function(p1_400, p2_400, p3_400, a_400, b_400, c_400)
            Gift:FireServer();
        end);
        pcall(function(p1_401, p2_401, p3_401, a_401, b_401, c_401)
            Gift:FireServer();
        end);
        pcall(function(p1_402, p2_402, p3_402, a_402, b_402, c_402)
            Gift:FireServer();
        end);
        pcall(function(p1_403, p2_403, p3_403, a_403, b_403, c_403)
            Gift:FireServer();
        end);
        pcall(function(p1_404, p2_404, p3_404, a_404, b_404, c_404)
            Gift:FireServer();
        end);
        pcall(function(p1_405, p2_405, p3_405, a_405, b_405, c_405)
            Gift:FireServer();
        end);
        pcall(function(p1_406, p2_406, p3_406, a_406, b_406, c_406)
            Gift:FireServer();
        end);
        pcall(function(p1_407, p2_407, p3_407, a_407, b_407, c_407)
            Gift:FireServer();
        end);
        pcall(function(p1_408, p2_408, p3_408, a_408, b_408, c_408)
            Gift:FireServer();
        end);
        pcall(function(p1_409, p2_409, p3_409, a_409, b_409, c_409)
            Gift:FireServer();
        end);
        pcall(function(p1_410, p2_410, p3_410, a_410, b_410, c_410)
            Gift:FireServer();
        end);
        pcall(function(p1_411, p2_411, p3_411, a_411, b_411, c_411)
            Gift:FireServer();
        end);
        pcall(function(p1_412, p2_412, p3_412, a_412, b_412, c_412)
            Gift:FireServer();
        end);
        pcall(function(p1_413, p2_413, p3_413, a_413, b_413, c_413)
            Gift:FireServer();
        end);
        pcall(function(p1_414, p2_414, p3_414, a_414, b_414, c_414)
            Gift:FireServer();
        end);
        pcall(function(p1_415, p2_415, p3_415, a_415, b_415, c_415)
            Gift:FireServer();
        end);
        pcall(function(p1_416, p2_416, p3_416, a_416, b_416, c_416)
            Gift:FireServer();
        end);
        pcall(function(p1_417, p2_417, p3_417, a_417, b_417, c_417)
            Gift:FireServer();
        end);
        pcall(function(p1_418, p2_418, p3_418, a_418, b_418, c_418)
            Gift:FireServer();
        end);
        pcall(function(p1_419, p2_419, p3_419, a_419, b_419, c_419)
            Gift:FireServer();
        end);
        pcall(function(p1_420, p2_420, p3_420, a_420, b_420, c_420)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 90
            if not Gift then
            else -- didnt run (else), if id: 91
                pcall(function(p1_421, p2_421, p3_421, a_421, b_421, c_421)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_422, p2_422, p3_422, a_422, b_422, c_422)
            Gift:FireServer();
        end);
        pcall(function(p1_423, p2_423, p3_423, a_423, b_423, c_423)
            Gift:FireServer();
        end);
        pcall(function(p1_424, p2_424, p3_424, a_424, b_424, c_424)
            Gift:FireServer();
        end);
        pcall(function(p1_425, p2_425, p3_425, a_425, b_425, c_425)
            Gift:FireServer();
        end);
        pcall(function(p1_426, p2_426, p3_426, a_426, b_426, c_426)
            Gift:FireServer();
        end);
        pcall(function(p1_427, p2_427, p3_427, a_427, b_427, c_427)
            Gift:FireServer();
        end);
        pcall(function(p1_428, p2_428, p3_428, a_428, b_428, c_428)
            Gift:FireServer();
        end);
        pcall(function(p1_429, p2_429, p3_429, a_429, b_429, c_429)
            Gift:FireServer();
        end);
        pcall(function(p1_430, p2_430, p3_430, a_430, b_430, c_430)
            Gift:FireServer();
        end);
        pcall(function(p1_431, p2_431, p3_431, a_431, b_431, c_431)
            Gift:FireServer();
        end);
        pcall(function(p1_432, p2_432, p3_432, a_432, b_432, c_432)
            Gift:FireServer();
        end);
        pcall(function(p1_433, p2_433, p3_433, a_433, b_433, c_433)
            Gift:FireServer();
        end);
        pcall(function(p1_434, p2_434, p3_434, a_434, b_434, c_434)
            Gift:FireServer();
        end);
        pcall(function(p1_435, p2_435, p3_435, a_435, b_435, c_435)
            Gift:FireServer();
        end);
        pcall(function(p1_436, p2_436, p3_436, a_436, b_436, c_436)
            Gift:FireServer();
        end);
        pcall(function(p1_437, p2_437, p3_437, a_437, b_437, c_437)
            Gift:FireServer();
        end);
        pcall(function(p1_438, p2_438, p3_438, a_438, b_438, c_438)
            Gift:FireServer();
        end);
        pcall(function(p1_439, p2_439, p3_439, a_439, b_439, c_439)
            Gift:FireServer();
        end);
        pcall(function(p1_440, p2_440, p3_440, a_440, b_440, c_440)
            Gift:FireServer();
        end);
        pcall(function(p1_441, p2_441, p3_441, a_441, b_441, c_441)
            Gift:FireServer();
        end);
        pcall(function(p1_442, p2_442, p3_442, a_442, b_442, c_442)
            Gift:FireServer();
        end);
        pcall(function(p1_443, p2_443, p3_443, a_443, b_443, c_443)
            Gift:FireServer();
        end);
        pcall(function(p1_444, p2_444, p3_444, a_444, b_444, c_444)
            Gift:FireServer();
        end);
        pcall(function(p1_445, p2_445, p3_445, a_445, b_445, c_445)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 92
            if not Gift then
            else -- didnt run (else), if id: 93
                pcall(function(p1_446, p2_446, p3_446, a_446, b_446, c_446)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_447, p2_447, p3_447, a_447, b_447, c_447)
            Gift:FireServer();
        end);
        pcall(function(p1_448, p2_448, p3_448, a_448, b_448, c_448)
            Gift:FireServer();
        end);
        pcall(function(p1_449, p2_449, p3_449, a_449, b_449, c_449)
            Gift:FireServer();
        end);
        pcall(function(p1_450, p2_450, p3_450, a_450, b_450, c_450)
            Gift:FireServer();
        end);
        pcall(function(p1_451, p2_451, p3_451, a_451, b_451, c_451)
            Gift:FireServer();
        end);
        pcall(function(p1_452, p2_452, p3_452, a_452, b_452, c_452)
            Gift:FireServer();
        end);
        pcall(function(p1_453, p2_453, p3_453, a_453, b_453, c_453)
            Gift:FireServer();
        end);
        pcall(function(p1_454, p2_454, p3_454, a_454, b_454, c_454)
            Gift:FireServer();
        end);
        pcall(function(p1_455, p2_455, p3_455, a_455, b_455, c_455)
            Gift:FireServer();
        end);
        pcall(function(p1_456, p2_456, p3_456, a_456, b_456, c_456)
            Gift:FireServer();
        end);
        pcall(function(p1_457, p2_457, p3_457, a_457, b_457, c_457)
            Gift:FireServer();
        end);
        pcall(function(p1_458, p2_458, p3_458, a_458, b_458, c_458)
            Gift:FireServer();
        end);
        pcall(function(p1_459, p2_459, p3_459, a_459, b_459, c_459)
            Gift:FireServer();
        end);
        pcall(function(p1_460, p2_460, p3_460, a_460, b_460, c_460)
            Gift:FireServer();
        end);
        pcall(function(p1_461, p2_461, p3_461, a_461, b_461, c_461)
            Gift:FireServer();
        end);
        pcall(function(p1_462, p2_462, p3_462, a_462, b_462, c_462)
            Gift:FireServer();
        end);
        pcall(function(p1_463, p2_463, p3_463, a_463, b_463, c_463)
            Gift:FireServer();
        end);
        pcall(function(p1_464, p2_464, p3_464, a_464, b_464, c_464)
            Gift:FireServer();
        end);
        pcall(function(p1_465, p2_465, p3_465, a_465, b_465, c_465)
            Gift:FireServer();
        end);
        pcall(function(p1_466, p2_466, p3_466, a_466, b_466, c_466)
            Gift:FireServer();
        end);
        pcall(function(p1_467, p2_467, p3_467, a_467, b_467, c_467)
            Gift:FireServer();
        end);
        pcall(function(p1_468, p2_468, p3_468, a_468, b_468, c_468)
            Gift:FireServer();
        end);
        pcall(function(p1_469, p2_469, p3_469, a_469, b_469, c_469)
            Gift:FireServer();
        end);
        pcall(function(p1_470, p2_470, p3_470, a_470, b_470, c_470)
            Gift:FireServer();
        end);
        task.wait(0.02);
        if Value_3 then -- ran, if id: 94
            if not Gift then
            else -- didnt run (else), if id: 95
                pcall(function(p1_471, p2_471, p3_471, a_471, b_471, c_471)
                    Gift:FireServer();
                end);
            end;
        end;
        pcall(function(p1_472, p2_472, p3_472, a_472, b_472, c_472)
            Gift:FireServer();
        end);
        pcall(function(p1_473, p2_473, p3_473, a_473, b_473, c_473)
            Gift:FireServer();
        end);
        pcall(function(p1_474, p2_474, p3_474, a_474, b_474, c_474)
            Gift:FireServer();
        end);
        pcall(function(p1_475, p2_475, p3_475, a_475, b_475, c_475)
            Gift:FireServer();
        end);
        pcall(function(p1_476, p2_476, p3_476, a_476, b_476, c_476)
            Gift:FireServer();
        end);
        pcall(function(p1_477, p2_477, p3_477, a_477, b_477, c_477)
            Gift:FireServer();
        end);
        pcall(function(p1_478, p2_478, p3_478, a_478, b_478, c_478)
            Gift:FireServer();
        end);
        pcall(function(p1_479, p2_479, p3_479, a_479, b_479, c_479)
            Gift:FireServer();
        end);
        pcall(function(p1_480, p2_480, p3_480, a_480, b_480, c_480)
            Gift:FireServer();
        end);
        pcall(function(p1_481, p2_481, p3_481, a_481, b_481, c_481)
            Gift:FireServer();
        end);
        pcall(function(p1_482, p2_482, p3_482, a_482, b_482, c_482)
            Gift:FireServer();
        end);
        pcall(function(p1_483, p2_483, p3_483, a_483, b_483, c_483)
            Gift:FireServer();
        end);
        pcall(function(p1_484, p2_484, p3_484, a_484, b_484, c_484)
            Gift:FireServer();
        end);
        pcall(function(p1_485, p2_485, p3_485, a_485, b_485, c_485)
            Gift:FireServer();
        end);
        pcall(function(p1_486, p2_486, p3_486, a_486, b_486, c_486)
            Gift:FireServer();
        end);
        pcall(function(p1_487, p2_487, p3_487, a_487, b_487, c_487)
            Gift:FireServer();
        end);
        pcall(function(p1_488, p2_488, p3_488, a_488, b_488, c_488)
            Gift:FireServer();
        end);
        pcall(function(p1_489, p2_489, p3_489, a_489, b_489, c_489)
            Gift:FireServer();
        end);
        pcall(function(p1_490, p2_490, p3_490, a_490, b_490, c_490)
            Gift:FireServer();
        end);
        pcall(function(p1_491, p2_491, p3_491, a_491, b_491, c_491)
            Gift:FireServer();
        end);
        pcall(function(p1_492, p2_492, p3_492, a_492, b_492, c_492)
            Gift:FireServer();
        end);
        pcall(function(p1_493, p2_493, p3_493, a_493, b_493, c_493)
            Gift:FireServer();
        end);
        pcall(function(p1_494, p2_494, p3_494, a_494, b_494, c_494)
            Gift:FireServer();
        end);
        pcall(function(p1_495, p2_495, p3_495, a_495, b_495, c_495)
            Gift:FireServer();
        end);
        task.wait(0.02);
        local _ = Value_3;
    end);
end);
AddTab_4:AddButton({
    ["Callback"] = function(p1_14, p2_14, p3_14, p4_14, p5_14, a_14, b_14, c_14)
        game:GetService("Players");
        game:GetService("TeleportService"):Teleport(game.PlaceId, LocalPlayer);
    end,
    ["Title"] = "Force Rejoin Instance",
    ["Description"] = "Reboot game client connection."
});
AddTab_4:AddButton({
    ["Callback"] = function(p1_15, p2_15, p3_15, a_15, b_15, c_15)
        CoreGui.Destroy(Window);
    end,
    ["Title"] = "Terminate UI Process",
    ["Description"] = "Unload script and destroy interface."
});
AddTab_5:AddParagraph({
    ["Title"] = "Official Media",
    ["Content"] = "SHAMANCODE Network"
});
AddTab_5:AddButton({
    ["Callback"] = function(p1_16, p2_16, a_16, b_16, c_16)
        setclipboard"SHMANCODE";
        Notify(Pcall_Result, {
            ["Duration"] = 2,
            ["Title"] = "Copied",
            ["Content"] = "Discord"
        });
    end,
    ["Title"] = "Discord Server",
    ["Description"] = "SHMANCODE"
});
AddTab_5:AddButton({
    ["Callback"] = function(a_17, b_17, c_17)
        setclipboard"https://youtube.com/@SHAMANMKA";
        Notify(Pcall_Result, {
            ["Duration"] = 2,
            ["Title"] = "Copied",
            ["Content"] = "YouTube"
        });
    end,
    ["Title"] = "YouTube Channel",
    ["Description"] = "@SHAMANMKA"
});
AddTab_5:AddButton({
    ["Callback"] = function(p1_18, p2_18, a_18, b_18, c_18)
        setclipboard"https://t.me/shamancode";
        Notify(Pcall_Result, {
            ["Duration"] = 2,
            ["Title"] = "Copied",
            ["Content"] = "Telegram"
        });
    end,
    ["Title"] = "Telegram Channel",
    ["Description"] = "t.me/shamancode"
});
Window:SelectTab(1);
print"[SHAMAN-CODE]: Enterprise System Loaded.";