-- This file was generated with UnveilR V3 at discord.gg/threaded using the testing version.

local Players, Health, Quake, Quake_2, Quake_3, Quake_4, Quake_5, Quake_6, Quake_7, Quake_8, Quake_9, Quake_10, Quake_11, Quake_12, Quake_13, Quake_14, Quake_15, Quake_16, Quake_17, Quake_18, Quake_19, Quake_20, Quake_21, Quake_22, Quake_23, Quake_24, Quake_25, Quake_26, Quake_27, Quake_28, Quake_29, Quake_30, Quake_31, Quake_32, Quake_33, Quake_34, Quake_35, Quake_36, Quake_37, Quake_38, Quake_39, Quake_40, Quake_41, Quake_42, Quake_43, Quake_44, Quake_45, Quake_46, Quake_47, Quake_48, Quake_49, Quake_50, Quake_51, Quake_52, Quake_53, Quake_54, Quake_55, Quake_56, Quake_57, Quake_58, Quake_59, Quake_60, Quake_61, Quake_62, Quake_63, Quake_64, Quake_65, Quake_66, Quake_67, Quake_68, Quake_69, Quake_70, Quake_71, Quake_72, Quake_73, Quake_74, Quake_75, Quake_76, Quake_77, Quake_78, Quake_79, Humanoid, Quake_80, Quake_81, Quake_82, Quake_83, Quake_84, Quake_85, Quake_86, Quake_87, Quake_88, Quake_89, Quake_90, Quake_91, Quake_92, Quake_93, Quake_94, Quake_95, Quake_96, Quake_97, Quake_98, Quake_99, Quake_100, Quake_101, Quake_102, Quake_103, Quake_104, Quake_105, Quake_106, Quake_107, Quake_108, Quake_109, Quake_110, Quake_111, Quake_112, Quake_113, Quake_114, Quake_115, Quake_116, Quake_117, Quake_118, Quake_119, Quake_120, Quake_121, Quake_122, Quake_123, Quake_124, Quake_125, Quake_126, Quake_127, Quake_128, Quake_129, Quake_130, Quake_131, Quake_132, Quake_133, Quake_134, Quake_135, Quake_136, Quake_137, Quake_138, Quake_139, Quake_140, Quake_141, Quake_142, Quake_143, Quake_144, Quake_145, Quake_146, Quake_147, Quake_148, Quake_149, Quake_150, Quake_151, Quake_152, Quake_153, Quake_154, Quake_155, Quake_156, Quake_157, Quake_158, Animation, AnimationId, Regex, Humanoid_3, AnimationPlayed_2, Animation_2, AnimationId_2, Humanoid_4, WalkSpeed, Humanoid_5;
local fenv = getfenv();
if not pcall(function(p1, p2, p3, p4, p5, a, b, c)

end) then
else
    Players = game:GetService("Players");
end;
game:GetService("VirtualInputManager");
local LocalPlayer = Players.LocalPlayer;
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent, p3_2, p4_2, p5_2, a_2, b_2, c_2)
    if not gameProcessedEvent then
    else -- didnt run (else), if id: 4

    end;
end);
local Character = LocalPlayer.Character;
if Character then

end;
task.spawn(function()
    Health = Character:WaitForChild("Humanoid").Health;
    if Health > 0 then -- ran, if id: 9
        Quake = Character:FindFirstChild("Quake");
    end;
    if Quake then -- ran, if id: 10

    end;
    if Quake:IsA("Tool") then
    else -- didnt run (else), if id: 11
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 12
        Quake_2 = Character:FindFirstChild("Quake");
    end;
    if Quake_2 then -- ran, if id: 13

    end;
    if Quake_2:IsA("Tool") then
    else -- didnt run (else), if id: 14
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 15
        Quake_3 = Character:FindFirstChild("Quake");
    end;
    if Quake_3 then -- ran, if id: 16

    end;
    if Quake_3:IsA("Tool") then
    else -- didnt run (else), if id: 17
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 18
        Quake_4 = Character:FindFirstChild("Quake");
    end;
    if Quake_4 then -- ran, if id: 19

    end;
    if Quake_4:IsA("Tool") then
    else -- didnt run (else), if id: 20
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 21
        Quake_5 = Character:FindFirstChild("Quake");
    end;
    if Quake_5 then -- ran, if id: 22

    end;
    if Quake_5:IsA("Tool") then
    else -- didnt run (else), if id: 23
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 24
        Quake_6 = Character:FindFirstChild("Quake");
    end;
    if Quake_6 then -- ran, if id: 25

    end;
    if Quake_6:IsA("Tool") then
    else -- didnt run (else), if id: 26
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 27
        Quake_7 = Character:FindFirstChild("Quake");
    end;
    if Quake_7 then -- ran, if id: 28

    end;
    if Quake_7:IsA("Tool") then
    else -- didnt run (else), if id: 29
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 30
        Quake_8 = Character:FindFirstChild("Quake");
    end;
    if Quake_8 then -- ran, if id: 31

    end;
    if Quake_8:IsA("Tool") then
    else -- didnt run (else), if id: 32
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 33
        Quake_9 = Character:FindFirstChild("Quake");
    end;
    if Quake_9 then -- ran, if id: 34

    end;
    if Quake_9:IsA("Tool") then
    else -- didnt run (else), if id: 35
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 36
        Quake_10 = Character:FindFirstChild("Quake");
    end;
    if Quake_10 then -- ran, if id: 37

    end;
    if Quake_10:IsA("Tool") then
    else -- didnt run (else), if id: 38
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 39
        Quake_11 = Character:FindFirstChild("Quake");
    end;
    if Quake_11 then -- ran, if id: 40

    end;
    if Quake_11:IsA("Tool") then
    else -- didnt run (else), if id: 41
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 42
        Quake_12 = Character:FindFirstChild("Quake");
    end;
    if Quake_12 then -- ran, if id: 43

    end;
    if Quake_12:IsA("Tool") then
    else -- didnt run (else), if id: 44
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 45
        Quake_13 = Character:FindFirstChild("Quake");
    end;
    if Quake_13 then -- ran, if id: 46

    end;
    if Quake_13:IsA("Tool") then
    else -- didnt run (else), if id: 47
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 48
        Quake_14 = Character:FindFirstChild("Quake");
    end;
    if Quake_14 then -- ran, if id: 49

    end;
    if Quake_14:IsA("Tool") then
    else -- didnt run (else), if id: 50
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 51
        Quake_15 = Character:FindFirstChild("Quake");
    end;
    if Quake_15 then -- ran, if id: 52

    end;
    if Quake_15:IsA("Tool") then
    else -- didnt run (else), if id: 53
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 54
        Quake_16 = Character:FindFirstChild("Quake");
    end;
    if Quake_16 then -- ran, if id: 55

    end;
    if Quake_16:IsA("Tool") then
    else -- didnt run (else), if id: 56
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 57
        Quake_17 = Character:FindFirstChild("Quake");
    end;
    if Quake_17 then -- ran, if id: 58

    end;
    if Quake_17:IsA("Tool") then
    else -- didnt run (else), if id: 59
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 60
        Quake_18 = Character:FindFirstChild("Quake");
    end;
    if Quake_18 then -- ran, if id: 61

    end;
    if Quake_18:IsA("Tool") then
    else -- didnt run (else), if id: 62
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 63
        Quake_19 = Character:FindFirstChild("Quake");
    end;
    if Quake_19 then -- ran, if id: 64

    end;
    if Quake_19:IsA("Tool") then
    else -- didnt run (else), if id: 65
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 66
        Quake_20 = Character:FindFirstChild("Quake");
    end;
    if Quake_20 then -- ran, if id: 67

    end;
    if Quake_20:IsA("Tool") then
    else -- didnt run (else), if id: 68
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 69
        Quake_21 = Character:FindFirstChild("Quake");
    end;
    if Quake_21 then -- ran, if id: 70

    end;
    if Quake_21:IsA("Tool") then
    else -- didnt run (else), if id: 71
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 72
        Quake_22 = Character:FindFirstChild("Quake");
    end;
    if Quake_22 then -- ran, if id: 73

    end;
    if Quake_22:IsA("Tool") then
    else -- didnt run (else), if id: 74
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 75
        Quake_23 = Character:FindFirstChild("Quake");
    end;
    if Quake_23 then -- ran, if id: 76

    end;
    if Quake_23:IsA("Tool") then
    else -- didnt run (else), if id: 77
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 78
        Quake_24 = Character:FindFirstChild("Quake");
    end;
    if Quake_24 then -- ran, if id: 79

    end;
    if Quake_24:IsA("Tool") then
    else -- didnt run (else), if id: 80
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 81
        Quake_25 = Character:FindFirstChild("Quake");
    end;
    if Quake_25 then -- ran, if id: 82

    end;
    if Quake_25:IsA("Tool") then
    else -- didnt run (else), if id: 83
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 84
        Quake_26 = Character:FindFirstChild("Quake");
    end;
    if Quake_26 then -- ran, if id: 85

    end;
    if Quake_26:IsA("Tool") then
    else -- didnt run (else), if id: 86
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 87
        Quake_27 = Character:FindFirstChild("Quake");
    end;
    if Quake_27 then -- ran, if id: 88

    end;
    if Quake_27:IsA("Tool") then
    else -- didnt run (else), if id: 89
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 90
        Quake_28 = Character:FindFirstChild("Quake");
    end;
    if Quake_28 then -- ran, if id: 91

    end;
    if Quake_28:IsA("Tool") then
    else -- didnt run (else), if id: 92
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 93
        Quake_29 = Character:FindFirstChild("Quake");
    end;
    if Quake_29 then -- ran, if id: 94

    end;
    if Quake_29:IsA("Tool") then
    else -- didnt run (else), if id: 95
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 96
        Quake_30 = Character:FindFirstChild("Quake");
    end;
    if Quake_30 then -- ran, if id: 97

    end;
    if Quake_30:IsA("Tool") then
    else -- didnt run (else), if id: 98
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 99
        Quake_31 = Character:FindFirstChild("Quake");
    end;
    if Quake_31 then -- ran, if id: 100

    end;
    if Quake_31:IsA("Tool") then
    else -- didnt run (else), if id: 101
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 102
        Quake_32 = Character:FindFirstChild("Quake");
    end;
    if Quake_32 then -- ran, if id: 103

    end;
    if Quake_32:IsA("Tool") then
    else -- didnt run (else), if id: 104
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 105
        Quake_33 = Character:FindFirstChild("Quake");
    end;
    if Quake_33 then -- ran, if id: 106

    end;
    if Quake_33:IsA("Tool") then
    else -- didnt run (else), if id: 107
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 108
        Quake_34 = Character:FindFirstChild("Quake");
    end;
    if Quake_34 then -- ran, if id: 109

    end;
    if Quake_34:IsA("Tool") then
    else -- didnt run (else), if id: 110
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 111
        Quake_35 = Character:FindFirstChild("Quake");
    end;
    if Quake_35 then -- ran, if id: 112

    end;
    if Quake_35:IsA("Tool") then
    else -- didnt run (else), if id: 113
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 114
        Quake_36 = Character:FindFirstChild("Quake");
    end;
    if Quake_36 then -- ran, if id: 115

    end;
    if Quake_36:IsA("Tool") then
    else -- didnt run (else), if id: 116
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 117
        Quake_37 = Character:FindFirstChild("Quake");
    end;
    if Quake_37 then -- ran, if id: 118

    end;
    if Quake_37:IsA("Tool") then
    else -- didnt run (else), if id: 119
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 120
        Quake_38 = Character:FindFirstChild("Quake");
    end;
    if Quake_38 then -- ran, if id: 121

    end;
    if Quake_38:IsA("Tool") then
    else -- didnt run (else), if id: 122
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 123
        Quake_39 = Character:FindFirstChild("Quake");
    end;
    if Quake_39 then -- ran, if id: 124

    end;
    if Quake_39:IsA("Tool") then
    else -- didnt run (else), if id: 125
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 126
        Quake_40 = Character:FindFirstChild("Quake");
    end;
    if Quake_40 then -- ran, if id: 127

    end;
    if Quake_40:IsA("Tool") then
    else -- didnt run (else), if id: 128
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 129
        Quake_41 = Character:FindFirstChild("Quake");
    end;
    if Quake_41 then -- ran, if id: 130

    end;
    if Quake_41:IsA("Tool") then
    else -- didnt run (else), if id: 131
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 132
        Quake_42 = Character:FindFirstChild("Quake");
    end;
    if Quake_42 then -- ran, if id: 133

    end;
    if Quake_42:IsA("Tool") then
    else -- didnt run (else), if id: 134
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 135
        Quake_43 = Character:FindFirstChild("Quake");
    end;
    if Quake_43 then -- ran, if id: 136

    end;
    if Quake_43:IsA("Tool") then
    else -- didnt run (else), if id: 137
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 138
        Quake_44 = Character:FindFirstChild("Quake");
    end;
    if Quake_44 then -- ran, if id: 139

    end;
    if Quake_44:IsA("Tool") then
    else -- didnt run (else), if id: 140
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 141
        Quake_45 = Character:FindFirstChild("Quake");
    end;
    if Quake_45 then -- ran, if id: 142

    end;
    if Quake_45:IsA("Tool") then
    else -- didnt run (else), if id: 143
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 144
        Quake_46 = Character:FindFirstChild("Quake");
    end;
    if Quake_46 then -- ran, if id: 145

    end;
    if Quake_46:IsA("Tool") then
    else -- didnt run (else), if id: 146
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 147
        Quake_47 = Character:FindFirstChild("Quake");
    end;
    if Quake_47 then -- ran, if id: 148

    end;
    if Quake_47:IsA("Tool") then
    else -- didnt run (else), if id: 149
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 150
        Quake_48 = Character:FindFirstChild("Quake");
    end;
    if Quake_48 then -- ran, if id: 151

    end;
    if Quake_48:IsA("Tool") then
    else -- didnt run (else), if id: 152
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 153
        Quake_49 = Character:FindFirstChild("Quake");
    end;
    if Quake_49 then -- ran, if id: 154

    end;
    if Quake_49:IsA("Tool") then
    else -- didnt run (else), if id: 155
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 156
        Quake_50 = Character:FindFirstChild("Quake");
    end;
    if Quake_50 then -- ran, if id: 157

    end;
    if Quake_50:IsA("Tool") then
    else -- didnt run (else), if id: 158
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 159
        Quake_51 = Character:FindFirstChild("Quake");
    end;
    if Quake_51 then -- ran, if id: 160

    end;
    if Quake_51:IsA("Tool") then
    else -- didnt run (else), if id: 161
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 162
        Quake_52 = Character:FindFirstChild("Quake");
    end;
    if Quake_52 then -- ran, if id: 163

    end;
    if Quake_52:IsA("Tool") then
    else -- didnt run (else), if id: 164
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 165
        Quake_53 = Character:FindFirstChild("Quake");
    end;
    if Quake_53 then -- ran, if id: 166

    end;
    if Quake_53:IsA("Tool") then
    else -- didnt run (else), if id: 167
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 168
        Quake_54 = Character:FindFirstChild("Quake");
    end;
    if Quake_54 then -- ran, if id: 169

    end;
    if Quake_54:IsA("Tool") then
    else -- didnt run (else), if id: 170
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 171
        Quake_55 = Character:FindFirstChild("Quake");
    end;
    if Quake_55 then -- ran, if id: 172

    end;
    if Quake_55:IsA("Tool") then
    else -- didnt run (else), if id: 173
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 174
        Quake_56 = Character:FindFirstChild("Quake");
    end;
    if Quake_56 then -- ran, if id: 175

    end;
    if Quake_56:IsA("Tool") then
    else -- didnt run (else), if id: 176
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 177
        Quake_57 = Character:FindFirstChild("Quake");
    end;
    if Quake_57 then -- ran, if id: 178

    end;
    if Quake_57:IsA("Tool") then
    else -- didnt run (else), if id: 179
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 180
        Quake_58 = Character:FindFirstChild("Quake");
    end;
    if Quake_58 then -- ran, if id: 181

    end;
    if Quake_58:IsA("Tool") then
    else -- didnt run (else), if id: 182
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 183
        Quake_59 = Character:FindFirstChild("Quake");
    end;
    if Quake_59 then -- ran, if id: 184

    end;
    if Quake_59:IsA("Tool") then
    else -- didnt run (else), if id: 185
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 186
        Quake_60 = Character:FindFirstChild("Quake");
    end;
    if Quake_60 then -- ran, if id: 187

    end;
    if Quake_60:IsA("Tool") then
    else -- didnt run (else), if id: 188
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 189
        Quake_61 = Character:FindFirstChild("Quake");
    end;
    if Quake_61 then -- ran, if id: 190

    end;
    if Quake_61:IsA("Tool") then
    else -- didnt run (else), if id: 191
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 192
        Quake_62 = Character:FindFirstChild("Quake");
    end;
    if Quake_62 then -- ran, if id: 193

    end;
    if Quake_62:IsA("Tool") then
    else -- didnt run (else), if id: 194
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 195
        Quake_63 = Character:FindFirstChild("Quake");
    end;
    if Quake_63 then -- ran, if id: 196

    end;
    if Quake_63:IsA("Tool") then
    else -- didnt run (else), if id: 197
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 198
        Quake_64 = Character:FindFirstChild("Quake");
    end;
    if Quake_64 then -- ran, if id: 199

    end;
    if Quake_64:IsA("Tool") then
    else -- didnt run (else), if id: 200
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 201
        Quake_65 = Character:FindFirstChild("Quake");
    end;
    if Quake_65 then -- ran, if id: 202

    end;
    if Quake_65:IsA("Tool") then
    else -- didnt run (else), if id: 203
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 204
        Quake_66 = Character:FindFirstChild("Quake");
    end;
    if Quake_66 then -- ran, if id: 205

    end;
    if Quake_66:IsA("Tool") then
    else -- didnt run (else), if id: 206
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 207
        Quake_67 = Character:FindFirstChild("Quake");
    end;
    if Quake_67 then -- ran, if id: 208

    end;
    if Quake_67:IsA("Tool") then
    else -- didnt run (else), if id: 209
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 210
        Quake_68 = Character:FindFirstChild("Quake");
    end;
    if Quake_68 then -- ran, if id: 211

    end;
    if Quake_68:IsA("Tool") then
    else -- didnt run (else), if id: 212
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 213
        Quake_69 = Character:FindFirstChild("Quake");
    end;
    if Quake_69 then -- ran, if id: 214

    end;
    if Quake_69:IsA("Tool") then
    else -- didnt run (else), if id: 215
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 216
        Quake_70 = Character:FindFirstChild("Quake");
    end;
    if Quake_70 then -- ran, if id: 217

    end;
    if Quake_70:IsA("Tool") then
    else -- didnt run (else), if id: 218
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 219
        Quake_71 = Character:FindFirstChild("Quake");
    end;
    if Quake_71 then -- ran, if id: 220

    end;
    if Quake_71:IsA("Tool") then
    else -- didnt run (else), if id: 221
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 222
        Quake_72 = Character:FindFirstChild("Quake");
    end;
    if Quake_72 then -- ran, if id: 223

    end;
    if Quake_72:IsA("Tool") then
    else -- didnt run (else), if id: 224
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 225
        Quake_73 = Character:FindFirstChild("Quake");
    end;
    if Quake_73 then -- ran, if id: 226

    end;
    if Quake_73:IsA("Tool") then
    else -- didnt run (else), if id: 227
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 228
        Quake_74 = Character:FindFirstChild("Quake");
    end;
    if Quake_74 then -- ran, if id: 229

    end;
    if Quake_74:IsA("Tool") then
    else -- didnt run (else), if id: 230
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 231
        Quake_75 = Character:FindFirstChild("Quake");
    end;
    if Quake_75 then -- ran, if id: 232

    end;
    if Quake_75:IsA("Tool") then
    else -- didnt run (else), if id: 233
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 234
        Quake_76 = Character:FindFirstChild("Quake");
    end;
    if Quake_76 then -- ran, if id: 235

    end;
    if Quake_76:IsA("Tool") then
    else -- didnt run (else), if id: 236
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 237
        Quake_77 = Character:FindFirstChild("Quake");
    end;
    if Quake_77 then -- ran, if id: 238

    end;
    if Quake_77:IsA("Tool") then
    else -- didnt run (else), if id: 239
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 240
        Quake_78 = Character:FindFirstChild("Quake");
    end;
    if Quake_78 then -- ran, if id: 241

    end;
    if Quake_78:IsA("Tool") then
    else -- didnt run (else), if id: 242
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 243
        Quake_79 = Character:FindFirstChild("Quake");
    end;
    if Quake_79 then -- ran, if id: 244

    end;
    if Quake_79:IsA("Tool") then
    else -- didnt run (else), if id: 245
        task.wait(0.1);
    end;
    if Health > 0 then -- ran, if id: 246

    end;
end);
local CharacterAdded = LocalPlayer.CharacterAdded;
CharacterAdded:Connect(function(character, p2_3, a_3, b_3, c_3)
    Humanoid = character:WaitForChild("Humanoid");
    task.spawn(function()
        if Humanoid.Health > 0 then -- ran, if id: 248
            Quake_80 = character:FindFirstChild("Quake");
        end;
        if Quake_80 then -- ran, if id: 249

        end;
        if Quake_80:IsA("Tool") then -- ran, if id: 250
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 251
            Quake_81 = character:FindFirstChild("Quake");
        end;
        if Quake_81 then -- ran, if id: 252

        end;
        if Quake_81:IsA("Tool") then -- ran, if id: 253
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 254
            Quake_82 = character:FindFirstChild("Quake");
        end;
        if Quake_82 then -- ran, if id: 255

        end;
        if Quake_82:IsA("Tool") then -- ran, if id: 256
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 257
            Quake_83 = character:FindFirstChild("Quake");
        end;
        if Quake_83 then -- ran, if id: 258

        end;
        if Quake_83:IsA("Tool") then -- ran, if id: 259
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 260
            Quake_84 = character:FindFirstChild("Quake");
        end;
        if Quake_84 then -- ran, if id: 261

        end;
        if Quake_84:IsA("Tool") then -- ran, if id: 262
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 263
            Quake_85 = character:FindFirstChild("Quake");
        end;
        if Quake_85 then -- ran, if id: 264

        end;
        if Quake_85:IsA("Tool") then -- ran, if id: 265
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 266
            Quake_86 = character:FindFirstChild("Quake");
        end;
        if Quake_86 then -- ran, if id: 267

        end;
        if Quake_86:IsA("Tool") then -- ran, if id: 268
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 269
            Quake_87 = character:FindFirstChild("Quake");
        end;
        if Quake_87 then -- ran, if id: 270

        end;
        if Quake_87:IsA("Tool") then -- ran, if id: 271
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 272
            Quake_88 = character:FindFirstChild("Quake");
        end;
        if Quake_88 then -- ran, if id: 273

        end;
        if Quake_88:IsA("Tool") then -- ran, if id: 274
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 275
            Quake_89 = character:FindFirstChild("Quake");
        end;
        if Quake_89 then -- ran, if id: 276

        end;
        if Quake_89:IsA("Tool") then -- ran, if id: 277
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 278
            Quake_90 = character:FindFirstChild("Quake");
        end;
        if Quake_90 then -- ran, if id: 279

        end;
        if Quake_90:IsA("Tool") then -- ran, if id: 280
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 281
            Quake_91 = character:FindFirstChild("Quake");
        end;
        if Quake_91 then -- ran, if id: 282

        end;
        if Quake_91:IsA("Tool") then -- ran, if id: 283
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 284
            Quake_92 = character:FindFirstChild("Quake");
        end;
        if Quake_92 then -- ran, if id: 285

        end;
        if Quake_92:IsA("Tool") then -- ran, if id: 286
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 287
            Quake_93 = character:FindFirstChild("Quake");
        end;
        if Quake_93 then -- ran, if id: 288

        end;
        if Quake_93:IsA("Tool") then -- ran, if id: 289
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 290
            Quake_94 = character:FindFirstChild("Quake");
        end;
        if Quake_94 then -- ran, if id: 291

        end;
        if Quake_94:IsA("Tool") then -- ran, if id: 292
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 293
            Quake_95 = character:FindFirstChild("Quake");
        end;
        if Quake_95 then -- ran, if id: 294

        end;
        if Quake_95:IsA("Tool") then -- ran, if id: 295
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 296
            Quake_96 = character:FindFirstChild("Quake");
        end;
        if Quake_96 then -- ran, if id: 297

        end;
        if Quake_96:IsA("Tool") then -- ran, if id: 298
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 299
            Quake_97 = character:FindFirstChild("Quake");
        end;
        if Quake_97 then -- ran, if id: 300

        end;
        if Quake_97:IsA("Tool") then -- ran, if id: 301
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 302
            Quake_98 = character:FindFirstChild("Quake");
        end;
        if Quake_98 then -- ran, if id: 303

        end;
        if Quake_98:IsA("Tool") then -- ran, if id: 304
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 305
            Quake_99 = character:FindFirstChild("Quake");
        end;
        if Quake_99 then -- ran, if id: 306

        end;
        if Quake_99:IsA("Tool") then -- ran, if id: 307
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 308
            Quake_100 = character:FindFirstChild("Quake");
        end;
        if Quake_100 then -- ran, if id: 309

        end;
        if Quake_100:IsA("Tool") then -- ran, if id: 310
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 311
            Quake_101 = character:FindFirstChild("Quake");
        end;
        if Quake_101 then -- ran, if id: 312

        end;
        if Quake_101:IsA("Tool") then -- ran, if id: 313
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 314
            Quake_102 = character:FindFirstChild("Quake");
        end;
        if Quake_102 then -- ran, if id: 315

        end;
        if Quake_102:IsA("Tool") then -- ran, if id: 316
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 317
            Quake_103 = character:FindFirstChild("Quake");
        end;
        if Quake_103 then -- ran, if id: 318

        end;
        if Quake_103:IsA("Tool") then -- ran, if id: 319
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 320
            Quake_104 = character:FindFirstChild("Quake");
        end;
        if Quake_104 then -- ran, if id: 321

        end;
        if Quake_104:IsA("Tool") then -- ran, if id: 322
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 323
            Quake_105 = character:FindFirstChild("Quake");
        end;
        if Quake_105 then -- ran, if id: 324

        end;
        if Quake_105:IsA("Tool") then -- ran, if id: 325
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 326
            Quake_106 = character:FindFirstChild("Quake");
        end;
        if Quake_106 then -- ran, if id: 327

        end;
        if Quake_106:IsA("Tool") then -- ran, if id: 328
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 329
            Quake_107 = character:FindFirstChild("Quake");
        end;
        if Quake_107 then -- ran, if id: 330

        end;
        if Quake_107:IsA("Tool") then -- ran, if id: 331
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 332
            Quake_108 = character:FindFirstChild("Quake");
        end;
        if Quake_108 then -- ran, if id: 333

        end;
        if Quake_108:IsA("Tool") then -- ran, if id: 334
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 335
            Quake_109 = character:FindFirstChild("Quake");
        end;
        if Quake_109 then -- ran, if id: 336

        end;
        if Quake_109:IsA("Tool") then -- ran, if id: 337
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 338
            Quake_110 = character:FindFirstChild("Quake");
        end;
        if Quake_110 then -- ran, if id: 339

        end;
        if Quake_110:IsA("Tool") then -- ran, if id: 340
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 341
            Quake_111 = character:FindFirstChild("Quake");
        end;
        if Quake_111 then -- ran, if id: 342

        end;
        if Quake_111:IsA("Tool") then -- ran, if id: 343
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 344
            Quake_112 = character:FindFirstChild("Quake");
        end;
        if Quake_112 then -- ran, if id: 345

        end;
        if Quake_112:IsA("Tool") then -- ran, if id: 346
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 347
            Quake_113 = character:FindFirstChild("Quake");
        end;
        if Quake_113 then -- ran, if id: 348

        end;
        if Quake_113:IsA("Tool") then -- ran, if id: 349
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 350
            Quake_114 = character:FindFirstChild("Quake");
        end;
        if Quake_114 then -- ran, if id: 351

        end;
        if Quake_114:IsA("Tool") then -- ran, if id: 352
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 353
            Quake_115 = character:FindFirstChild("Quake");
        end;
        if Quake_115 then -- ran, if id: 354

        end;
        if Quake_115:IsA("Tool") then -- ran, if id: 355
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 356
            Quake_116 = character:FindFirstChild("Quake");
        end;
        if Quake_116 then -- ran, if id: 357

        end;
        if Quake_116:IsA("Tool") then -- ran, if id: 358
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 359
            Quake_117 = character:FindFirstChild("Quake");
        end;
        if Quake_117 then -- ran, if id: 360

        end;
        if Quake_117:IsA("Tool") then -- ran, if id: 361
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 362
            Quake_118 = character:FindFirstChild("Quake");
        end;
        if Quake_118 then -- ran, if id: 363

        end;
        if Quake_118:IsA("Tool") then -- ran, if id: 364
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 365
            Quake_119 = character:FindFirstChild("Quake");
        end;
        if Quake_119 then -- ran, if id: 366

        end;
        if Quake_119:IsA("Tool") then -- ran, if id: 367
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 368
            Quake_120 = character:FindFirstChild("Quake");
        end;
        if Quake_120 then -- ran, if id: 369

        end;
        if Quake_120:IsA("Tool") then -- ran, if id: 370
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 371
            Quake_121 = character:FindFirstChild("Quake");
        end;
        if Quake_121 then -- ran, if id: 372

        end;
        if Quake_121:IsA("Tool") then -- ran, if id: 373
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 374
            Quake_122 = character:FindFirstChild("Quake");
        end;
        if Quake_122 then -- ran, if id: 375

        end;
        if Quake_122:IsA("Tool") then -- ran, if id: 376
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 377
            Quake_123 = character:FindFirstChild("Quake");
        end;
        if Quake_123 then -- ran, if id: 378

        end;
        if Quake_123:IsA("Tool") then -- ran, if id: 379
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 380
            Quake_124 = character:FindFirstChild("Quake");
        end;
        if Quake_124 then -- ran, if id: 381

        end;
        if Quake_124:IsA("Tool") then -- ran, if id: 382
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 383
            Quake_125 = character:FindFirstChild("Quake");
        end;
        if Quake_125 then -- ran, if id: 384

        end;
        if Quake_125:IsA("Tool") then -- ran, if id: 385
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 386
            Quake_126 = character:FindFirstChild("Quake");
        end;
        if Quake_126 then -- ran, if id: 387

        end;
        if Quake_126:IsA("Tool") then -- ran, if id: 388
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 389
            Quake_127 = character:FindFirstChild("Quake");
        end;
        if Quake_127 then -- ran, if id: 390

        end;
        if Quake_127:IsA("Tool") then -- ran, if id: 391
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 392
            Quake_128 = character:FindFirstChild("Quake");
        end;
        if Quake_128 then -- ran, if id: 393

        end;
        if Quake_128:IsA("Tool") then -- ran, if id: 394
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 395
            Quake_129 = character:FindFirstChild("Quake");
        end;
        if Quake_129 then -- ran, if id: 396

        end;
        if Quake_129:IsA("Tool") then -- ran, if id: 397
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 398
            Quake_130 = character:FindFirstChild("Quake");
        end;
        if Quake_130 then -- ran, if id: 399

        end;
        if Quake_130:IsA("Tool") then -- ran, if id: 400
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 401
            Quake_131 = character:FindFirstChild("Quake");
        end;
        if Quake_131 then -- ran, if id: 402

        end;
        if Quake_131:IsA("Tool") then -- ran, if id: 403
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 404
            Quake_132 = character:FindFirstChild("Quake");
        end;
        if Quake_132 then -- ran, if id: 405

        end;
        if Quake_132:IsA("Tool") then -- ran, if id: 406
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 407
            Quake_133 = character:FindFirstChild("Quake");
        end;
        if Quake_133 then -- ran, if id: 408

        end;
        if Quake_133:IsA("Tool") then -- ran, if id: 409
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 410
            Quake_134 = character:FindFirstChild("Quake");
        end;
        if Quake_134 then -- ran, if id: 411

        end;
        if Quake_134:IsA("Tool") then -- ran, if id: 412
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 413
            Quake_135 = character:FindFirstChild("Quake");
        end;
        if Quake_135 then -- ran, if id: 414

        end;
        if Quake_135:IsA("Tool") then -- ran, if id: 415
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 416
            Quake_136 = character:FindFirstChild("Quake");
        end;
        if Quake_136 then -- ran, if id: 417

        end;
        if Quake_136:IsA("Tool") then -- ran, if id: 418
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 419
            Quake_137 = character:FindFirstChild("Quake");
        end;
        if Quake_137 then -- ran, if id: 420

        end;
        if Quake_137:IsA("Tool") then -- ran, if id: 421
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 422
            Quake_138 = character:FindFirstChild("Quake");
        end;
        if Quake_138 then -- ran, if id: 423

        end;
        if Quake_138:IsA("Tool") then -- ran, if id: 424
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 425
            Quake_139 = character:FindFirstChild("Quake");
        end;
        if Quake_139 then -- ran, if id: 426

        end;
        if Quake_139:IsA("Tool") then -- ran, if id: 427
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 428
            Quake_140 = character:FindFirstChild("Quake");
        end;
        if Quake_140 then -- ran, if id: 429

        end;
        if Quake_140:IsA("Tool") then -- ran, if id: 430
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 431
            Quake_141 = character:FindFirstChild("Quake");
        end;
        if Quake_141 then -- ran, if id: 432

        end;
        if Quake_141:IsA("Tool") then -- ran, if id: 433
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 434
            Quake_142 = character:FindFirstChild("Quake");
        end;
        if Quake_142 then -- ran, if id: 435

        end;
        if Quake_142:IsA("Tool") then -- ran, if id: 436
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 437
            Quake_143 = character:FindFirstChild("Quake");
        end;
        if Quake_143 then -- ran, if id: 438

        end;
        if Quake_143:IsA("Tool") then -- ran, if id: 439
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 440
            Quake_144 = character:FindFirstChild("Quake");
        end;
        if Quake_144 then -- ran, if id: 441

        end;
        if Quake_144:IsA("Tool") then -- ran, if id: 442
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 443
            Quake_145 = character:FindFirstChild("Quake");
        end;
        if Quake_145 then -- ran, if id: 444

        end;
        if Quake_145:IsA("Tool") then -- ran, if id: 445
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 446
            Quake_146 = character:FindFirstChild("Quake");
        end;
        if Quake_146 then -- ran, if id: 447

        end;
        if Quake_146:IsA("Tool") then -- ran, if id: 448
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 449
            Quake_147 = character:FindFirstChild("Quake");
        end;
        if Quake_147 then -- ran, if id: 450

        end;
        if Quake_147:IsA("Tool") then -- ran, if id: 451
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 452
            Quake_148 = character:FindFirstChild("Quake");
        end;
        if Quake_148 then -- ran, if id: 453

        end;
        if Quake_148:IsA("Tool") then -- ran, if id: 454
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 455
            Quake_149 = character:FindFirstChild("Quake");
        end;
        if Quake_149 then -- ran, if id: 456

        end;
        if Quake_149:IsA("Tool") then -- ran, if id: 457
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 458
            Quake_150 = character:FindFirstChild("Quake");
        end;
        if Quake_150 then -- ran, if id: 459

        end;
        if Quake_150:IsA("Tool") then -- ran, if id: 460
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 461
            Quake_151 = character:FindFirstChild("Quake");
        end;
        if Quake_151 then -- ran, if id: 462

        end;
        if Quake_151:IsA("Tool") then -- ran, if id: 463
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 464
            Quake_152 = character:FindFirstChild("Quake");
        end;
        if Quake_152 then -- ran, if id: 465

        end;
        if Quake_152:IsA("Tool") then -- ran, if id: 466
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 467
            Quake_153 = character:FindFirstChild("Quake");
        end;
        if Quake_153 then -- ran, if id: 468

        end;
        if Quake_153:IsA("Tool") then -- ran, if id: 469
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 470
            Quake_154 = character:FindFirstChild("Quake");
        end;
        if Quake_154 then -- ran, if id: 471

        end;
        if Quake_154:IsA("Tool") then -- ran, if id: 472
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 473
            Quake_155 = character:FindFirstChild("Quake");
        end;
        if Quake_155 then -- ran, if id: 474

        end;
        if Quake_155:IsA("Tool") then -- ran, if id: 475
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 476
            Quake_156 = character:FindFirstChild("Quake");
        end;
        if Quake_156 then -- ran, if id: 477

        end;
        if Quake_156:IsA("Tool") then -- ran, if id: 478
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 479
            Quake_157 = character:FindFirstChild("Quake");
        end;
        if Quake_157 then -- ran, if id: 480

        end;
        if Quake_157:IsA("Tool") then -- ran, if id: 481
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 482
            Quake_158 = character:FindFirstChild("Quake");
        end;
        if Quake_158 then -- ran, if id: 483

        end;
        if Quake_158:IsA("Tool") then -- ran, if id: 484
            task.wait(0.1);
        end;
        if Humanoid.Health > 0 then -- ran, if id: 485

        end;
    end);
end);
game:GetService("Players");
Character:WaitForChild("Humanoid"):WaitForChild("Animator").AnimationPlayed:Connect(function(p1_4, p2_4, p3_4, p4_4, p5_4, a_4, b_4, c_4)
    Animation = p1_4.Animation;
    if not Animation then
    else -- didnt run (else), if id: 5
        if Animation.AnimationId then -- ran, if id: 6
            Regex = Animation.AnimationId:match("%d+");
        end;
    end;
    if not Regex then
    else -- didnt run (else), if id: 7
        if not ({
            ["16102540253"] = true,
            ["14772482253"] = true,
            ["182393478"] = true
        })[Regex] then
        else -- didnt run (else), if id: 8
            p1_4:Stop();
        end;
    end;
end);
CharacterAdded:Connect(function(character_1, p2_5, p3_5, a_5, b_5, c_5)
    character_1:WaitForChild("Humanoid"):WaitForChild("Animator").AnimationPlayed:Connect(function(p1_10, p2_10, p3_10, p4_10, p5_10, a_10, b_10, c_10)
        Animation_2 = p1_10.Animation;
        if not Animation_2 then
        else -- didnt run (else), if id: 486
            if Animation_2.AnimationId then -- ran, if id: 487

            end;
        end;
        if not Animation_2.AnimationId:match("%d+") then
        else -- didnt run (else), if id: 488
        end;
    end);
end);
game:GetService("Players");
CharacterAdded:Connect(function(character_2, p2_7, p3_7, a_7, b_7, c_7)
    Humanoid_4 = character_2:WaitForChild("Humanoid");
    Humanoid_4:GetPropertyChangedSignal("WalkSpeed"):Connect(function(p1_11, a_11, b_11, c_11) end);
    Humanoid_4.WalkSpeed = 20;
end);
if Character then
    Humanoid_5 = Character:WaitForChild("Humanoid");
end;
Humanoid_5:GetPropertyChangedSignal("WalkSpeed"):Connect(function(p1_8, a_8, b_8, c_8)
    if (Humanoid_5.WalkSpeed ~= 20) then -- ran, if id: 247

    end;
end);
Humanoid_5.WalkSpeed = 20;
error"/unveilr/WalkSpeed is not a valid member of nil \"Humanoid\"";