-- This file was generated with UnveilR V3 at discord.gg/threaded using the testing version.

local Players, ReplicatedStorage, ReplicatedFirst, ServerStorage, ServerScriptService, StarterGui, StarterPack, StarterPlayer, Teams, SoundService, Chat, LocalizationService, MarketplaceService, TeleportService, RunService, UserInputService, HttpService, InsertService, CollectionService, BadgeService, DataStoreService, MessagingService, PathfindingService, PhysicsService, ProximityPromptService, TextService, TweenService, UserService, VoiceChatService;
local fenv = getfenv();
local r0 = print"Unable to load hookOp on this file, this file ran as it would without hookOp.";
local success, r4 = pcall(function(a, b, c)
    local r1 = game.IsA;
    local r2 = game:IsA("DataModel");
    local r3 = game.ClassName;
    return false;
end);
local success_1 = pcall(function(a_2, b_2, c_2)
    local r5 = game.PlaceId;
end);
local success_2 = pcall(function(a_3, b_3, c_3)
    local r6 = game.JobId;
end);
local success_3 = pcall(function(a_4, b_4, c_4)
    local r7 = game.PlaceVersion;
end);
local success_4 = pcall(function(a_5, b_5, c_5)
    local r8 = game.CreatorId;
end);
local success_5 = pcall(function(a_6, b_6, c_6)
    local r9 = game.CreatorType;
end);
local success_6 = pcall(function(a_7, b_7, c_7)
    local r10 = game.GameId;
end);
local success_7, r13 = pcall(function(a_8, b_8, c_8)
    local r11 = game.GetService;
    Players = game:GetService("Players");
    return Players;
end);
local r14 = Players.ClassName;
local _ = r13.ClassName;
local success_8, r18 = pcall(function(a_9, b_9, c_9)
    local r16 = game.GetService;
    local r17 = game:GetService("Workspace");
    return workspace;
end);
local r19 = workspace.ClassName;
local _ = r18.ClassName;
local success_9, r23 = pcall(function(a_10, b_10, c_10)
    local r21 = game.GetService;
    ReplicatedStorage = game:GetService("ReplicatedStorage");
    return ReplicatedStorage;
end);
local r24 = ReplicatedStorage.ClassName;
local _ = r23.ClassName;
local success_10, r28 = pcall(function(a_11, b_11, c_11)
    local r26 = game.GetService;
    ReplicatedFirst = game:GetService("ReplicatedFirst");
    return ReplicatedFirst;
end);
local r29 = ReplicatedFirst.ClassName;
local _ = r28.ClassName;
local success_11, r33 = pcall(function(a_12, b_12, c_12)
    local r31 = game.GetService;
    ServerStorage = game:GetService("ServerStorage");
    return ServerStorage;
end);
local r34 = ServerStorage.ClassName;
local _ = r33.ClassName;
local success_12, r38 = pcall(function(a_13, b_13, c_13)
    local r36 = game.GetService;
    ServerScriptService = game:GetService("ServerScriptService");
    return ServerScriptService;
end);
local r39 = ServerScriptService.ClassName;
local _ = r38.ClassName;
local success_13, r43 = pcall(function(a_14, b_14, c_14)
    local r41 = game.GetService;
    StarterGui = game:GetService("StarterGui");
    return StarterGui;
end);
local r44 = StarterGui.ClassName;
local _ = r43.ClassName;
local success_14, r48 = pcall(function(a_15, b_15, c_15)
    local r46 = game.GetService;
    StarterPack = game:GetService("StarterPack");
    return StarterPack;
end);
local r49 = StarterPack.ClassName;
local _ = r48.ClassName;
local success_15, r53 = pcall(function(a_16, b_16, c_16)
    local r51 = game.GetService;
    StarterPlayer = game:GetService("StarterPlayer");
    return StarterPlayer;
end);
local r54 = StarterPlayer.ClassName;
local _ = r53.ClassName;
local success_16, r58 = pcall(function(a_17, b_17, c_17)
    local r56 = game.GetService;
    Teams = game:GetService("Teams");
    return Teams;
end);
local r59 = Teams.ClassName;
local _ = r58.ClassName;
local success_17, r63 = pcall(function(a_18, b_18, c_18)
    local r61 = game.GetService;
    SoundService = game:GetService("SoundService");
    return SoundService;
end);
local r64 = SoundService.ClassName;
local _ = r63.ClassName;
local success_18, r68 = pcall(function(a_19, b_19, c_19)
    local r66 = game.GetService;
    Chat = game:GetService("Chat");
    return Chat;
end);
local r69 = Chat.ClassName;
local _ = r68.ClassName;
local success_19, r73 = pcall(function(a_20, b_20, c_20)
    local r71 = game.GetService;
    LocalizationService = game:GetService("LocalizationService");
    return LocalizationService;
end);
local r74 = LocalizationService.ClassName;
local _ = r73.ClassName;
local success_20, r78 = pcall(function(a_21, b_21, c_21)
    local r76 = game.GetService;
    MarketplaceService = game:GetService("MarketplaceService");
    return MarketplaceService;
end);
local r79 = MarketplaceService.ClassName;
local _ = r78.ClassName;
local success_21, r83 = pcall(function(a_22, b_22, c_22)
    local r81 = game.GetService;
    TeleportService = game:GetService("TeleportService");
    return TeleportService;
end);
local r84 = TeleportService.ClassName;
local _ = r83.ClassName;
local success_22, r88 = pcall(function(a_23, b_23, c_23)
    local r86 = game.GetService;
    RunService = game:GetService("RunService");
    return RunService;
end);
local r89 = RunService.ClassName;
local _ = r88.ClassName;
local success_23, r93 = pcall(function(a_24, b_24, c_24)
    local r91 = game.GetService;
    UserInputService = game:GetService("UserInputService");
    return UserInputService;
end);
local r94 = UserInputService.ClassName;
local _ = r93.ClassName;
local success_24, r98 = pcall(function(a_25, b_25, c_25)
    local r96 = game.GetService;
    HttpService = game:GetService("HttpService");
    return HttpService;
end);
local r99 = HttpService.ClassName;
local _ = r98.ClassName;
local success_25, r103 = pcall(function(a_26, b_26, c_26)
    local r101 = game.GetService;
    InsertService = game:GetService("InsertService");
    return InsertService;
end);
local r104 = InsertService.ClassName;
local _ = r103.ClassName;
local success_26, r108 = pcall(function(a_27, b_27, c_27)
    local r106 = game.GetService;
    CollectionService = game:GetService("CollectionService");
    return CollectionService;
end);
local r109 = CollectionService.ClassName;
local _ = r108.ClassName;
local success_27, r113 = pcall(function(a_28, b_28, c_28)
    local r111 = game.GetService;
    BadgeService = game:GetService("BadgeService");
    return BadgeService;
end);
local r114 = BadgeService.ClassName;
local _ = r113.ClassName;
local success_28, r118 = pcall(function(a_29, b_29, c_29)
    local r116 = game.GetService;
    DataStoreService = game:GetService("DataStoreService");
    return DataStoreService;
end);
local r119 = DataStoreService.ClassName;
local _ = r118.ClassName;
local success_29, r123 = pcall(function(a_30, b_30, c_30)
    local r121 = game.GetService;
    MessagingService = game:GetService("MessagingService");
    return MessagingService;
end);
local r124 = MessagingService.ClassName;
local _ = r123.ClassName;
local success_30, r128 = pcall(function(a_31, b_31, c_31)
    local r126 = game.GetService;
    PathfindingService = game:GetService("PathfindingService");
    return PathfindingService;
end);
local r129 = PathfindingService.ClassName;
local _ = r128.ClassName;
local success_31, r133 = pcall(function(a_32, b_32, c_32)
    local r131 = game.GetService;
    PhysicsService = game:GetService("PhysicsService");
    return PhysicsService;
end);
local r134 = PhysicsService.ClassName;
local _ = r133.ClassName;
local success_32, r138 = pcall(function(a_33, b_33, c_33)
    local r136 = game.GetService;
    ProximityPromptService = game:GetService("ProximityPromptService");
    return ProximityPromptService;
end);
local r139 = ProximityPromptService.ClassName;
local _ = r138.ClassName;
local success_33, r143 = pcall(function(a_34, b_34, c_34)
    local r141 = game.GetService;
    TextService = game:GetService("TextService");
    return TextService;
end);
local r144 = TextService.ClassName;
local _ = r143.ClassName;
local success_34, r148 = pcall(function(a_35, b_35, c_35)
    local r146 = game.GetService;
    TweenService = game:GetService("TweenService");
    return TweenService;
end);
local r149 = TweenService.ClassName;
local _ = r148.ClassName;
local success_35, r153 = pcall(function(a_36, b_36, c_36)
    local r151 = game.GetService;
    UserService = game:GetService("UserService");
    return UserService;
end);
local r154 = UserService.ClassName;
local _ = r153.ClassName;
local success_36, r158 = pcall(function(a_37, b_37, c_37)
    local r156 = game.GetService;
    VoiceChatService = game:GetService("VoiceChatService");
    return VoiceChatService;
end);
local r159 = VoiceChatService.ClassName;
local _ = r158.ClassName;
error"[SANITY CHECK FAILED] Environment is not legitimate Roblox: Too few services accessible: 0/30";